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platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; http://docs.platformio.org/page/projectconf.html
[platformio]
default_envs = emulator_64bits
; Shared options
[env]
build_flags =
; Don't use lv_conf.h. Tweak params via platfom.ini.
-D LV_CONF_SKIP
-D LV_CONF_INCLUDE_SIMPLE
; Enable LVGL demo, remove when working on your own project
-D LV_USE_DEMO_WIDGETS=1
; Add more defines below to overide lvgl:/src/lv_conf_simple.h
lib_deps =
; Use direct URL, because package registry is unstable
lib_archive = false
[env:emulator_64bits]
platform = native@^1.1.3
extra_scripts =
pre:support/sdl2_paths.py ; Tries to find SDL2 include and lib paths on your system - specifically for MacOS w/ Homebrew
post:support/sdl2_build_extra.py
build_flags =
${env.build_flags}
; -D LV_LOG_LEVEL=LV_LOG_LEVEL_INFO
-D LV_LOG_PRINTF=1
; Add recursive dirs for hal headers search
!python -c "import os; print(' '.join(['-I {}'.format(i[0].replace('\x5C','/')) for i in os.walk('hal/sdl2')]))"
-lSDL2
; SDL drivers options
-D LV_LVGL_H_INCLUDE_SIMPLE
-D LV_DRV_NO_CONF
-D LV_USE_SDL
-D SDL_HOR_RES=480
-D SDL_VER_RES=320
-D SDL_ZOOM=1
-D LV_SDL_INCLUDE_PATH="\"SDL2/SDL.h\""
; LVGL memory options, setup for the demo to run properly
-D LV_MEM_CUSTOM=1
-D LV_MEM_SIZE="(128U * 1024U)"
lib_deps =
${env.lib_deps}
build_src_filter =
+<*>
+<../hal/sdl2>
; Force compile LVGL demo, remove when working on your own project
+<../.pio/libdeps/emulator_64bits/lvgl/demos>
[env:emulator_32bits]
extends = env:emulator_64bits
build_flags =
${env:emulator_64bits.build_flags}
-m32
build_src_filter =
+<*>
+<../hal/sdl2>
+<../.pio/libdeps/emulator_32bits/lvgl/demos>
[env:stm32f429_disco]
platform = ststm32@^8.0.0
board = disco_f429zi
framework = stm32cube
build_flags =
${env.build_flags}
-D LV_LOG_LEVEL=LV_LOG_LEVEL_NONE
; header's default is 25MHz, but board uses 8MHz crystal
-D HSE_VALUE=8000000
; Add recursive dirs for hal headers search
!python -c "import os; print(' '.join(['-I {}'.format(i[0].replace('\x5C','/')) for i in os.walk('hal/stm32f429_disco')]))"
lib_deps =
${env.lib_deps}
BSP-ili9341
BSP-stmpe811
build_src_filter =
+<*>
+<../hal/stm32f429_disco>
; Force compile LVGL demo, remove when working on your own project
+<../.pio/libdeps/stm32f429_disco/lvgl/demos>