You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The primary motivation of this fork is making an editor suitable for the average developer's experience with Collective Unconscious; doing so would allow us to officially move to .ogg files to decrease the filesize of subsequent dev builds, among other benefits. If this benchmark is reached and I'm still willing to work on the project, I'll most likely officially rebrand it as a separate entity from the upstream Editor, similar to projects like Prism Launcher.
This fork (henceforth referred to by its codename, Toucan) has the explicit goal of being a somewhat familiar replacement for the vanilla editor while ironing out some frustrations with it. It also implements EasyRPG features (and might implement patch features down the line), but as an independent project it has no bearing on the development and capabilities of EasyRPG; Toucan is developed for EasyRPG, but EasyRPG isn't developed for Toucan.
I grant explicit permission to EasyRPG's developers to backport any improvements from this fork to the upstream Editor.
Expected features
Qt6 port
Proper panorama support
Charset picker for events
Database terrain and tileset editing
Music playback
Command picker
Move route menu
Commands to implement
Comment
String/variable operations
Conditional branch
Transfer player
Call event
Loop (no data; only placement code required)
Play sound/music
Fade out BGM
Show Battle Animation
Change event location
Show/move/erase picture
Show/hide screen
Toggle player visibility
Pan screen
Flash event
Wait
Set move route
The text was updated successfully, but these errors were encountered:
The primary motivation of this fork is making an editor suitable for the average developer's experience with Collective Unconscious; doing so would allow us to officially move to .ogg files to decrease the filesize of subsequent dev builds, among other benefits. If this benchmark is reached and I'm still willing to work on the project, I'll most likely officially rebrand it as a separate entity from the upstream Editor, similar to projects like Prism Launcher.
This fork (henceforth referred to by its codename, Toucan) has the explicit goal of being a somewhat familiar replacement for the vanilla editor while ironing out some frustrations with it. It also implements EasyRPG features (and might implement patch features down the line), but as an independent project it has no bearing on the development and capabilities of EasyRPG; Toucan is developed for EasyRPG, but EasyRPG isn't developed for Toucan.
I grant explicit permission to EasyRPG's developers to backport any improvements from this fork to the upstream Editor.
Expected features
Commands to implement
The text was updated successfully, but these errors were encountered: