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changelog.txt
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changelog.txt
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Information about new features will be written into this changelog, as will information about major bugfixes. Minor bugfixes and related code-quality changes can be found in the commit log (git log).
2017/06/17:
- Efficiency overhaul to bitfield.cpp has significantly accelerated tick performance.
- More memory leak fixes. See commit log.
2017/06/16:
- More memory leak fixes. See commit log.
- Further updates to SQL script to allow compatibility with MySQL < 5.7.8.
2017/06/15:
- Updated SQL script to overwrite the old DB when run and to allow for better error recovery.
- More memory leak fixes. See commit log.
2017/06/14:
- More memory leak fixes. See commit log.
2017/06/13:
- Removed a plethora of memory leaks.
- Fixed house loading code and the distributed house file; the boot phase is now more reliable.
- Added first-pass fix for brand-new characters being glitched by an immediate copyover.
2017/06/12:
- Large overhaul to warnings and code quality. Details in commit log.
2017/06/11:
- Vehicles can now be PURGEd by staff.
2017/06/10:
- Forced behavior after copyovers is now much more reliable.
2017/06/09:
- Poofs being unexpectedly (null) will no longer occur.
2017/06/06:
- .gitignore now won't try to check in your vehicle files.
- Added in skeleton of spellset command for staff (still needs enhancement, see Issue #36)
- Fixed typos in poofin/poofout defaults.
2017/06/04:
- Updates to credits and various other textfiles.
- Fixes for vehicles not saving in certain circumstances after purchase/transfer/etc.
2017/06/03:
- Added copyover.dat to the .gitignore file.
2017/06/02:
- Fixed the majority of the deprecated-conversion-from-const-char-to-char warnings.
- Fixed the majority of -Wall warnings.
- Pulled in old spec-procs from 0.8.16B.
2017/06/01:
- Added note board to the Immortal HQ at 10000 for staff collaboration.
2017/05/30:
- Further combat rewrites.
2017/05/29:
- Initial combat rewrite to eliminate bugs.
2017/05/28:
- Added DB cleanup to shutdown. Also added potential recovery for DB-has-gone-away issue.
2017/05/26:
- Fix for blank skill issue for immortals.
2017/05/25:
- Moved old log() function to log_vfprintf(); added new log function. See Issue #2.
- Clarified LIT room tag to read as STREETLIGHTS.
- Fixed SQL sanitization issues.
- Added some staff-assistance files to doc/staffdoc (thanks Finster!)
2017/05/24:
- Built the Immortal HQ for centralized testing of code. Start room is 10000, or GOTO IMMHQ.
- Made the "Privileged operation." message more user-friendly.
- Brought in changes from the old snippets thread, including:
- Stealing requires PK on both parties
- Peepholes are built into apartment doors (LOOK <dir>)
- Added more bugfixes, including to ranged response code and the time-played function.
2017/05/23:
- NPCs will no longer keep closing the distance when their target is not there.
- Updated ranged response code for sanity, including messaging.
- Silencers and suppressors now both work for muffling gunshots (sound radius 1 instead of 3).
2017/5/22:
- Rewrote gunshot sound propagation to be breadth-first instead of depth-first. Behavior is now much more reliable.
- Modified mysql_wrapper to print the query to the console, but only if the DEBUG flag is enabled.
2017/5/21:
- Added $z parser flag, which shows the actor's desc, or prints their voice if you are unable to see them.
- Refactored MUD to describe magazines as magazines instead of clips.