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In the new model from #2 it looks like there's a normal maps on the material the material. I think it would make sense to include this in the light map baking.
Edit I'm realizing that in order to do this you need to support loading in material textures and properties which would likely require importing three-gpu-pathtracer functions / utilities.
The text was updated successfully, but these errors were encountered:
In the new model from #2 it looks like there's a normal maps on the material the material. I think it would make sense to include this in the light map baking.
Edit I'm realizing that in order to do this you need to support loading in material textures and properties which would likely require importing three-gpu-pathtracer functions / utilities.
The text was updated successfully, but these errors were encountered: