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I ran into this in the version I've been working on for my game.
essentially, Matrix.to_quaternion() produces an invalid result when bones have weird scales on them. fix is to use inverse transpose of upper 3x3 (as one does for normals)
I ran into this in the version I've been working on for my game.
essentially,
Matrix.to_quaternion()
produces an invalid result when bones have weird scales on them. fix is to use inverse transpose of upper 3x3 (as one does for normals)diff: excessive/iqm-exm@c6e0599
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