-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Destiny TGX/Model Loader 2.0 Wishlist #5
Comments
With regards to exporting, I've noticed certain issues that should be fixed beforehand. I noticed these issues in v1, so I apologize for bothering you if these have already been fixed in v2.
Since I don't really know the language, I'm not sure how much help I'll be in fixing these, but I can at least give suggestions. |
Hi, Lowlines! I know this is super old, so I totally understand if these don;t get considered, but here goes:
I'm not sure if any of that will help at all but I appreciate you even having a wishlist section! |
Destiny 1 ornaments are, sadly, impossible. They simply do not exist in the api, so there’s nothing for the gear viewer to display. |
Woah, I had no idea! That.... actually kinda boggles my mind, I wonder how they managed that. Thank you for letting me know though, now I can focus my energy elsewhere! In that case, would it be at all possible to pull the textures from the model viewer as well? Since it looks like it's got normal or at least albedo maps, that would be useful for recreating high poly versions! :) |
This is a running wishlist of features I've either wanted to happen or have been requested to me multiple times over the years. Feel free to add your own and I'll see what I can do.
Note: I don't have an ETA on when this will be ready so please don't expect a major feature filled update any time soon! 😅
The text was updated successfully, but these errors were encountered: