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This will require getting skeletons and animations loading correctly, but the loader should expose the bones where weapons can be equipped (ie hips, hands, back).
var loader = new THREE.TGXLoader();
loader.load({
attachments: [
{itemHash: 1274330687, node: 'left_hand'}
]
});
The text was updated successfully, but these errors were encountered:
This will require getting skeletons and animations loading correctly, but the loader should expose the bones where weapons can be equipped (ie hips, hands, back).
The text was updated successfully, but these errors were encountered: