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It'd be very useful to be able to say myActor.move_forwards(10) now that actors have a rotation.
It's quite a barrier for some kids just starting out in python to be faced with the trig before they can get such movement working - especially when it was so simple for them in Scratch.
The text was updated successfully, but these errors were encountered:
Wrote a helper library that adds in some of the capabilities in Scratch that are missing in Pygame Zero (eg. move forward, flip, scale, pixel perfect collision) plus a few more (eg. fullscreen, hide mouse). You can find it here https://www.aposteriori.com.sg/pygame-zero-helper/
This helper library should eventually be obsolete when these functions are added to Pygame Zero itself.
It'd be very useful to be able to say
myActor.move_forwards(10)
now that actors have a rotation.It's quite a barrier for some kids just starting out in python to be faced with the trig before they can get such movement working - especially when it was so simple for them in Scratch.
The text was updated successfully, but these errors were encountered: