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elements.go
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elements.go
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package plot
// Elements defines a list of elements.
type Elements []Element
// Add appends an element to the list.
func (els *Elements) Add(el Element) { *els = append(*els, el) }
// AddGroup appends elements as a single group to the list.
func (els *Elements) AddGroup(adds ...Element) { els.Add(Elements(adds)) }
// Stats calculates the stats from all elements.
func (els Elements) Stats() Stats { return maximalStats(els) }
// Draw draws the elements drawn over each other.
func (els Elements) Draw(plot *Plot, canvas Canvas) {
for _, el := range els {
if el == nil {
continue
}
el.Draw(plot, canvas)
}
}
// Margin is a collection which is drawn with a margin.
type Margin struct {
Amount Rect
Elements
}
// NewMargin creates a elements groups.
func NewMargin(amount Rect, els ...Element) *Margin {
return &Margin{Amount: amount, Elements: Elements(els)}
}
// Draw draws the elements drawn over each other.
func (margin *Margin) Draw(plot *Plot, canvas Canvas) {
bounds := canvas.Bounds().Inset(margin.Amount)
margin.Elements.Draw(plot, canvas.Context(bounds))
}
// VStack implements vertically stacked elements.
type VStack struct {
Margin Rect
Elements
}
// NewVStack creates a collection of elements that are vertically stacked.
func NewVStack(els ...Element) *VStack {
return &VStack{Elements: Elements(els)}
}
// Draw draws elements vertically stacked equally dividing space.
func (stack *VStack) Draw(plot *Plot, canvas Canvas) {
if len(stack.Elements) == 0 {
return
}
bounds := canvas.Bounds()
for i, el := range stack.Elements {
block := bounds.Row(i, len(stack.Elements))
el.Draw(plot, canvas.Context(block.Inset(stack.Margin)))
}
}
// HStack implements horizontally stacked elements.
type HStack struct {
Margin Rect
Elements
}
// NewHStack creates a collection of elements that are horizontally stacked.
func NewHStack(els ...Element) *HStack {
return &HStack{Elements: Elements(els)}
}
// Draw draws elements horizontally stacked equally dividing space.
func (stack *HStack) Draw(plot *Plot, canvas Canvas) {
if len(stack.Elements) == 0 {
return
}
bounds := canvas.Bounds()
for i, el := range stack.Elements {
block := bounds.Column(i, len(stack.Elements))
el.Draw(plot, canvas.Context(block.Inset(stack.Margin)))
}
}
// HFlex implements horizontally stacked elements with non-equal sizes.
type HFlex struct {
Margin Rect
fixedSize []float64
elements Elements
}
// NewHFlex creates a horizontally flexing elements.
func NewHFlex() *HFlex { return &HFlex{} }
// Stats calculates the stats from all elements.
func (stack *HFlex) Stats() Stats { return stack.elements.Stats() }
// Add adds an element with fixed size.
func (stack *HFlex) Add(fixedSize float64, el Element) {
stack.elements.Add(el)
stack.fixedSize = append(stack.fixedSize, fixedSize)
}
// AddGroup adds a group of elements with fixed size.
func (stack *HFlex) AddGroup(fixedSize float64, adds ...Element) {
stack.Add(fixedSize, Elements(adds))
}
// Draw draws elements.
func (stack *HFlex) Draw(plot *Plot, canvas Canvas) {
if len(stack.elements) == 0 {
return
}
fixedSize := 0.0
flexCount := 0.0
for i, size := range stack.fixedSize {
fixedSize += size
if stack.elements[i] == nil {
continue
}
if size == 0 {
flexCount++
}
}
bounds := canvas.Bounds()
size := bounds.Size()
flexWidth := (bounds.Size().X - fixedSize) / flexCount
min := bounds.Min
for i, el := range stack.elements {
elsize := stack.fixedSize[i]
if el == nil {
min.X += elsize
continue
}
if elsize == 0 {
elsize = flexWidth
}
block := Rect{
min,
min.Add(Point{elsize, size.Y}),
}
min.X = block.Max.X
el.Draw(plot, canvas.Context(block.Inset(stack.Margin)))
}
}
// VFlex implements horizontally stacked elements with non-equal sizes.
type VFlex struct {
Margin Rect
fixedSize []float64
elements Elements
}
// NewVFlex creates a vertically flexing elements.
func NewVFlex() *VFlex { return &VFlex{} }
// Stats calculates the stats from all elements.
func (stack *VFlex) Stats() Stats { return stack.elements.Stats() }
// Add adds an element with fixed size.
func (stack *VFlex) Add(fixedSize float64, el Element) {
stack.elements.Add(el)
stack.fixedSize = append(stack.fixedSize, fixedSize)
}
// AddGroup adds a group of elements with fixed size.
func (stack *VFlex) AddGroup(fixedSize float64, adds ...Element) {
stack.Add(fixedSize, Elements(adds))
}
// Draw draws elements.
func (stack *VFlex) Draw(plot *Plot, canvas Canvas) {
if len(stack.elements) == 0 {
return
}
fixedSize := 0.0
flexCount := 0.0
for i, size := range stack.fixedSize {
fixedSize += size
if stack.elements[i] == nil {
continue
}
if size == 0 {
flexCount++
}
}
bounds := canvas.Bounds()
size := bounds.Size()
flexWidth := (bounds.Size().Y - fixedSize) / flexCount
min := bounds.Min
for i, el := range stack.elements {
elsize := stack.fixedSize[i]
if el == nil {
min.Y += elsize
continue
}
if elsize == 0 {
elsize = flexWidth
}
block := Rect{
min,
min.Add(Point{size.X, elsize}),
}
min.Y = block.Max.Y
el.Draw(plot, canvas.Context(block.Inset(stack.Margin)))
}
}