Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix "migration due to not enough food" #2471

Open
Corbeau-1 opened this issue Dec 27, 2024 · 0 comments
Open

Fix "migration due to not enough food" #2471

Corbeau-1 opened this issue Dec 27, 2024 · 0 comments
Labels
enhancement New feature or request Untriaged This issue or PR needs triaging

Comments

@Corbeau-1
Copy link
Contributor

Is your feature request related to a problem? Please describe.
It is not 100% certain, but currently, everything points to this: spontaneous migration is not possible if the target city doesn't have a free tile that a new population would work on, even if there is abundant surplus food. This 1. makes no sense, 2. makes it more difficult to track and adjust which cities can take additional migrants.

Describe the solution you'd like
Either just removing this limit and come what may(*), OR replacing it with a limitation that the target city must have at least +2 surplus food per turn.

(*) it was not unheard of people moving to city and starving there. Also, a city may have enough of food supply to maintain new population until action is taken.

Describe alternatives you've considered
Quit Freeciv and live the rest of my life in a monastery.

Additional context
I don't have a life, apparently.

@Corbeau-1 Corbeau-1 added enhancement New feature or request Untriaged This issue or PR needs triaging labels Dec 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request Untriaged This issue or PR needs triaging
Projects
None yet
Development

No branches or pull requests

1 participant