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Projects

Most projects are licensed under the AGPL 3.0 license, with a few exceptions listed below.

Project Description Build tool Quality License
blikk Embeddable beginner-friendly language with static types, fast compilation Felix WIP AGPL 3
core Base C++ libraries (such as libcc) and small wrappers (R, rapidjson...) Felix Good MIT
cnoke Simple alternative to cmake.js, without any dependency Node.js Good MIT
drd Alternative PMSI MCO classifier, subprojects: libdrd, drdc and drdR Felix/R Good AGPL 3
felix Small build system made specifically for this repository Felix Good AGPL 3
goupile Programmable electronic data capture application Felix WIP AGPL 3
hodler Simple markdown-to-HTML website generator (e.g. koromix.dev) Felix Good AGPL 3
koffi Fast and simple C FFI (foreign function interface) for Node.js Node.js Good MIT
meestic Control the keyboard lighting on MSI Delta 15 laptops Felix Good AGPL 3
napka List and map of mental healthcare resources in France Node.js WIP AGPL 3
rekkord Backup tool with deduplication and asymmetric encryption Felix WIP AGPL 3
thop Web-based institutional PMSI (MCO) reporting tool based on libdrd Felix Good AGPL 3
tytools Independent tools to manage, flash and communicate with Teensy microcontrollers Felix Good Unlicense
web Reusable utility functions and HTML/CSS/JS widgets Felix Good AGPL 3

You can also visit the attic for a few more single-file tools.

How to build

C++ projects

Most projects use a dedicated build tool called felix. To get started, you need to build this tool. You can use the bootstrap scripts at the root of the repository to bootstrap it:

  • Run ./bootstrap.sh on Linux and macOS
  • Run bootstrap.bat on Windows

This will create a felix binary at the root of the source tree. You can then start it to build all projects defined in FelixBuild.ini: felix on Windows or ./felix on Linux and macOS.

The following compilers are supported: GCC, Clang and MSVC (on Windows). If you want to build Fast or LTO builds you also need to install Node.js in order to transpile the JS code used in some projects.

Use ./felix --help for more information.

As of now, R packages cannot be built using this method.

Node.js projects

Refer to each project (Koffi, etc.) documentation for instructions on how to build these projects.

R packages

Some packages provide an Rproject file and can be built by R CMD INSTALL. Open the project file (e.g. src/drd/drdR/drdR.Rproj) in RStudio and use Install and restart in the Build tab.

Provided the needed dependencies are available (including Rtools and Rcpp), it should just work!

Code style

Mono repository

I've started using a single repository for all my projects in 2018 because it is easier to manage. There are two killers features for me:

  • Cross-project refactoring
  • Simplified dependency management

You can find a more detailed rationale here: https://danluu.com/monorepo/

C++ flavor

Most projects are programmed in C++. I don't use the standard library much (with a few exceptions) and instead rely on my own homegrown cross-platform code, containers and abstractions.

My personal preference goes to a rather C-like C++ style:

  • Careful use of templates (mainly for containers)
  • Little object-oriented programming, tagged unions and code locality are preferred over inheritance and virtual methods
  • Use of RAII where natural and defer-like statements otherwise
  • No exceptions, errors are logged and signaled with a simple return value (bool when possible, a dedicated enum when more information is relevant)
  • Memory regions are used when many allocations are needed, when building many strings for example
  • Heavy use of array and string views for function arguments
  • Avoid dependencies unless a strong argument can be made for one, and vendorize them aggressively (with patches if needed)

I keep watch of all dependencies using GitHub notifications, RSS feeds, mailing lists and visual web page change detection (depending on the project), in order to update them as needed.

Note

This does not apply to TyTools (and libhs), which are older than the other projects, and were made before I settled on my current programming style.