From 4a309ea840830ac1225a2a05f50a11031cee5d23 Mon Sep 17 00:00:00 2001 From: Pema Malling Date: Fri, 29 Sep 2023 00:03:25 +0200 Subject: [PATCH] Update final timestamp --- CHANGELOG.md | 2 +- README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 07d1fe5a..264c0ec3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,6 @@ # Changelog -## 1.0.0 - +## 1.0.0 - September 29th, 2023 ### New features - Added a new AudioLink Controller, with a completely revamped design. The old controller is still included, if you don't want to change. (Thanks to everyone who helped, including Pema, Lea, Teeh, Sacred, TechAnon and more) - Added automatic gain adjustment. It's enabled by default, but you can disable it on the AudioLink controller. (Thanks, cnlohr) diff --git a/README.md b/README.md index 1f32dcdd..a3241f23 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni ### [Frequently Asked Questions](FAQ.md) ### [Documentation for shader creators](https://github.com/llealloo/vrc-udon-audio-link/tree/master/Docs) -## 1.0.0 +## 1.0.0 - September 29th, 2023 ### New features - Added a new AudioLink Controller, with a completely revamped design. The old controller is still included, if you don't want to change. (Thanks to everyone who helped, including Pema, Lea, Teeh, Sacred, TechAnon and more) - Added automatic gain adjustment. It's enabled by default, but you can disable it on the AudioLink controller. (Thanks, cnlohr)