From 48e7ee6cda552d5b7af7658954541c3f3212dd0d Mon Sep 17 00:00:00 2001 From: Pema Malling Date: Sun, 27 Nov 2022 01:42:41 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3f940e41..c35972cf 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni ## 0.3.0 - November 11th, 2022 ### New features -- AudioLink is now a curated package! As such, it can be installed with [VRChat Creator Companion](https://vcc.docs.vrchat.com/). This is new the recommended way to install AudioLink. ~~For avatar projects and non-VRChat use cases, there is a regular old UnityPackage you can use.~~ Please see the readme for [a guide on how to update your projects](#updating-world-projects-from-version-28-or-lower-first-time-setup-please-see-next-section). We recommend you follow this guide, as the update is a breaking change. +- AudioLink is now a curated package! As such, it can be installed with [VRChat Creator Companion](https://vcc.docs.vrchat.com/). This is new the recommended way to install AudioLink. ~~For avatar projects and non-VRChat use cases, there is a regular old UnityPackage you can use.~~ Please see the readme for [a guide on how to update your projects](#updating-projects-from-version-28-or-lower-first-time-setup-please-see-next-section). We recommend you follow this guide, as the update is a breaking change. - Since the folder structure has changed, custom shaders may need to be upgraded. A tool has been included to automatically upgrade shaders where needed. This tool is accessible from "AudioLink -> Update AudioLink compatible shaders" in the top menu of the editor. (Thanks, 3) - Added Global Strings - text which can be read from AudioLink compatible shaders. Use this to retrieve the name of the local player and master in a shader, or to feed custom string data through. Info on usage is in Documentation. See `AudioLinkGetGlobalStringChar(uint stringIndex, uint charIndex)` in AudioLink.cginc for details. - Included Amplify nodes for using AudioLink have been overhauled. They are now in their own "AudioLink" category, and handle including the relevant files automatically. Also, links to documentation are added. (Thanks, Nestorboy)