From 39642c7393d686308ba6d09e3fc1618fd9927ff1 Mon Sep 17 00:00:00 2001 From: Pema Malling Date: Sun, 8 Sep 2024 16:04:45 +0200 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index f8979926..46b9b53c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,18 @@ # Changelog +## 2.0.0 - September 8th, 2024 +### New features +- Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale) +- Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale) +- Added utility scripts for driving PostProcessing and blend shapes with AudioLink. These are called AudioReactivePostProcessing and AudioReactiveBlendshapes respectively. Just add them to a GameObject that has a PostProcessing component or SkinnedMeshRenderer to use. (fundale) + +### Changes +- Lowered the default volume for the AudioLink avatar prefab a bit. +- Reduces the network traffic incurred by syncing AudioLink state a bit. (Happyrobot33) +- Deprecated `ThemeColorController.customThemeColors` as the behavior has changed. Please use `ThemeColorController.SetCustomThemeColors` and `ThemeColorController.GetCustomThemeColors` instead. This is a (minor) breaking change. + +### Bugfixes + ## 1.4.0 - May 10th, 2024 ### New features - Added support for exposing a global video texture (_Udon_VideoTex) via the ytdlpPlayer avatar testing prefab. This functionality intended for testing avatar shaders that use a global video texture. The global video texture is **not** something provided by AudioLink outside of in-editor testing - this must be done by a video player. (techanon)