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Revert fundale's postprocessing script
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pema99 committed Sep 8, 2024
1 parent 6910bcc commit 145c53d
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Showing 7 changed files with 4 additions and 133 deletions.
2 changes: 1 addition & 1 deletion CHANGELOG.md
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### New features
- Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale)
- Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale)
- Added utility scripts for driving PostProcessing and blend shapes with AudioLink. These are called AudioReactivePostProcessing and AudioReactiveBlendshapes respectively. Just add them to a GameObject that has a PostProcessing component or SkinnedMeshRenderer to use. (fundale)
- Added a utility script for driving blend shapes with AudioLink - AudioReactiveBlendshapes. Just add the script to a GameObject that has a SkinnedMeshRenderer to use. (fundale)

### Changes
- Lowered the default volume for the AudioLink avatar prefab a bit. (pema)
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11 changes: 2 additions & 9 deletions Packages/com.llealloo.audiolink/Runtime/AudioLink.asmdef
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"references": [
"UdonSharp.Runtime",
"UdonSharp.Lib",
"VRC.Udon",
"Unity.Postprocessing.Runtime"
"VRC.Udon"
],
"includePlatforms": [],
"excludePlatforms": [],
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"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.postprocessing",
"expression": "",
"define": "AUDIOLINK_HAS_POSTPROCESSING"
}
],
"versionDefines": [],
"noEngineReferences": false
}

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -16,7 +16,7 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni
### New features
- Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale)
- Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale)
- Added utility scripts for driving PostProcessing and blend shapes with AudioLink. These are called AudioReactivePostProcessing and AudioReactiveBlendshapes respectively. Just add them to a GameObject that has a PostProcessing component or SkinnedMeshRenderer to use. (fundale)
- Added a utility script for driving blend shapes with AudioLink - AudioReactiveBlendshapes. Just add the script to a GameObject that has a SkinnedMeshRenderer to use. (fundale)

### Changes
- Lowered the default volume for the AudioLink avatar prefab a bit. (pema)
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