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data.ts
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data.ts
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/**
* Layout of the window.
*/
export class Layout {
/**
* layout width
*/
readonly width: number;
/**
* layout height
*/
readonly height: number;
constructor(
width: number,
height: number,
) {
this.width = width;
this.height = height;
}
/**
* Get the center of the layout.
*/
get center(): Vec2 {
return new Vec2(this.width / 2, this.height / 2);
}
/**
* Get the top left corner of the layout.
*/
get topLeft(): Vec2 {
return new Vec2(0, 0);
}
/**
* Get the top right corner of the layout.
*/
get topRight(): Vec2 {
return new Vec2(this.width, 0);
}
/**
* Get the bottom left corner of the layout.
*/
get bottomLeft(): Vec2 {
return new Vec2(0, this.height);
}
/**
* Get the bottom right corner of the layout.
*/
get bottomRight(): Vec2 {
return new Vec2(this.width, this.height);
}
}
const EPSILON = 0.001;
/**
* A 2D vector.
*/
export class Vec2 {
/**
* x coordinate
*/
readonly x: number;
/**
* y coordinate
*/
readonly y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
/**
* Add two vectors.
*/
add(other: Vec2): Vec2 {
return new Vec2(this.x + other.x, this.y + other.y);
}
/**
* Subtract two vectors.
*/
subtract(other: Vec2): Vec2 {
return new Vec2(this.x - other.x, this.y - other.y);
}
/**
* Get the length of the vector
*/
length(): number {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
/**
* Normalize the vector.
*/
normalize(): Vec2 {
const length = this.length();
return new Vec2(this.x / length, this.y / length);
}
/**
* Scale the vector by a scalar.
*/
scale(scalar: number): Vec2 {
return new Vec2(this.x * scalar, this.y * scalar);
}
/**
* Get the cross product of two vectors.
*/
cross(other: Vec2): number {
return this.x * other.y - this.y * other.x;
}
/**
* Get the dot product of two vectors.
*/
dot(other: Vec2): number {
return this.x * other.x + this.y * other.y;
}
/**
* Get the distance between two vectors.
*/
distance(other: Vec2): number {
return this.subtract(other).length();
}
/**
* Linearly interpolate between two vectors.
*/
lerp(other: Vec2, t: number): Vec2 {
return this.add(other.subtract(this).scale(t));
}
/**
* Check if two vectors are equal within an epsilon.
*/
equalsEpsilon(other: Vec2, epsilon: number): boolean {
return (
Math.abs(this.x - other.x) < epsilon &&
Math.abs(this.y - other.y) < epsilon
);
}
/**
* Check if two vectors are equal.
*/
equals(other: Vec2): boolean {
return this.equalsEpsilon(other, EPSILON);
}
}
/**
* A 4-dimensional vector.
*/
export class Vec4 {
/**
* x coordinate
*/
readonly x: number;
/**
* y coordinate
*/
readonly y: number;
/**
* z coordinate
*/
readonly z: number;
/**
* w coordinate
*/
readonly w: number;
constructor(
x: number,
y: number,
z: number,
w: number,
) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Add two vectors.
*/
add(other: Vec4): Vec4 {
return new Vec4(
this.x + other.x,
this.y + other.y,
this.z + other.z,
this.w + other.w,
);
}
subtract(other: Vec4): Vec4 {
return new Vec4(
this.x - other.x,
this.y - other.y,
this.z - other.z,
this.w - other.w,
);
}
length(): number {
return Math.sqrt(
this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w,
);
}
normalize(): Vec4 {
const length = this.length();
return new Vec4(
this.x / length,
this.y / length,
this.z / length,
this.w / length,
);
}
scale(scalar: number): Vec4 {
return new Vec4(
this.x * scalar,
this.y * scalar,
this.z * scalar,
this.w * scalar,
);
}
cross(other: Vec4): Vec4 {
return new Vec4(
this.y * other.z - this.z * other.y,
this.z * other.x - this.x * other.z,
this.x * other.y - this.y * other.x,
0,
);
}
dot(other: Vec4): number {
return (
this.x * other.x + this.y * other.y + this.z * other.z + this.w * other.w
);
}
distance(other: Vec4): number {
return this.subtract(other).length();
}
lerp(other: Vec4, t: number): Vec4 {
return this.add(other.subtract(this).scale(t));
}
equalsEpsilon(other: Vec4, epsilon: number): boolean {
return (
Math.abs(this.x - other.x) < epsilon &&
Math.abs(this.y - other.y) < epsilon &&
Math.abs(this.z - other.z) < epsilon &&
Math.abs(this.w - other.w) < epsilon
);
}
equals(other: Vec4): boolean {
return this.equalsEpsilon(other, EPSILON);
}
}