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If you encounter any bug, please open a new issue with as much details as possible.
If you have any ideas (really, anything you may have), feel free to comment.
MultiCrafter Block
Supports payloads
UI
Stats UI
Bars UI
How should this be implemented? There's no vanilla example as far as I know (only for units but we're talking about Payloads in general)
Consume payloads
Output payloads
Outputs indefinitely the first payload, timer didn't solve the issue (it actually always return false)
Fix save corruption (happen when reading save with payloads output)
Either he can't save/read the commandPos or the payloads
Parser support (JSON)
Payloads input doesn't consume
Codebase rewrite
Nullary constructor only (e.g. IOEntry() {{}})
Rewrite MultiCrafterParser
Register warnings/error
Give more detailed error to user
Allow user more freedom (e.g. empty input/ouput)
Instead of logging block loaded, log the information more globally to the modd [mod-name] X loaded with X warning and X error
This issue will be constantly updated with updated status and/or new ideas.
Personal ideas:
Support Attributes
Support Boost
Make Recipe an UnlockableContent. Will make it able to be locked behind a tech tree node and need to be researched. Unlocked by default.
Better bars, synced with the current recipe, show all the liquids in the block (like the items?), same for payloads. Differentiate input and output heat/power
Add a required value to the mod.json to specify which version of the library the mod uses
This is technically only for dependency mods but other mods that use injection/jitpack may also conflict due to possibly being loaded first (also another issues, it uses the first loaded instance of MultiCrafter and not the one included in the mod/dependency)
The text was updated successfully, but these errors were encountered:
If you encounter any bug, please open a new issue with as much details as possible.
If you have any ideas (really, anything you may have), feel free to comment.
IOEntry() {{}}
)MultiCrafterParser
block loaded
, log the information more globally to the modd[mod-name] X loaded with X warning and X error
Stack[]
instead ofSeq<Stack>
consumes: {}
doesn't work ((H)JSON) #36Better documentation
Shell script to help users to zip Injection #29
This issue will be constantly updated with updated status and/or new ideas.
Personal ideas:
Recipe
anUnlockableContent
. Will make it able to be locked behind a tech tree node and need to be researched. Unlocked by default.mod.json
to specify which version of the library the mod usesThe text was updated successfully, but these errors were encountered: