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Graphical glitches on android #723
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Does this reproduce with our Unfortunately, I don't have a device to hand with that GPU; it's hard to reproduce this without that. It seems most likely that the Vulkan implementation on that device is incorrect, but it's possible that a mistake on our end is causing this. |
I am having issues with running it with
As for the all rights reserved code, I just forgot to add a license, will do that now so that it's easier for you guys. Sorry for the mistake |
Apologies, our readme is out of date. You need to run the command as:
|
Pointed out in linebender#723
Thank you! Weirdly enough the glitches don't happen with those examples. I must have done something wrong when converting the simple example to android. Any other ideas? Maybe I can help debug this somehow since I own a device with the issue? |
I don't have the bandwidth to dive into this right now, but if you do reach any conclusions I'd be interested to see them. |
Understandable, I'll play around with it and report if I get findings. Thanks! |
I found the issue - I left msaa16 antialiasing in my code. As soon as I set antialiasing to area only, it fixed everything and there were no more graphical glitches. |
I tried using Vello to develop an android app and while it runs, on some devices there are graphical glitches. I made a minimal example here. It is basically the
simple
example adapted to run on android using cargo mobile 2. Am I doing something wrong or is this a glitch with the library?The text was updated successfully, but these errors were encountered: