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Bridge between Bevy and Vello types #46
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I'm a little concerned about overhead performance, personally. We export vello, Which, vello will export In other words:
This gives you the Vello types How would you expect to see Bevy types be used? I'm not against it. |
Maybe this crate isn't the right place, but I was sort of thinking something along the lines of bevy's 2d gizmo API where you're working with glam Vec2 and bevy Color. And maybe it could also take bevy math 2d primitive shapes. |
Can you give an example? Because currently, the I think you should only need |
@cpetzold Is this what you are looking for? https://github.com/nixon-voxell/bevy_motiongfx/tree/main/crates/bevy_vello_graphics |
I'm wondering if this crate would be the right place to provide mappings between Bevy and Vello primitives. Being able to use Bevy's Color and math types would make it feel more integrated when using the Scene API.
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