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I've made a little and quick test program using libvshadow in C++ that does the following:
libvshadow_volume_initialize
libvshadow_volume_open_wide
libvshadow_volume_get_number_of_stores
for store in stores
libvshadow_volume_get_store
libvshadow_store_get_copy_identifier
libvshadow_store_free
libvshadow_volume_free
For every call there are appropriate error control routines
libvshadow_error_sprint
The environment:
I've built the library using Visual Studio 2010 and run in Windows 7: everything works fine
I'm using this little program on a spare live volume so I pass something like \?\Volume{066cb78e-f66a-4d00-9baf-28301ed28265} libvshadow_volume_open_wide and it works well
I use vssadmin to create and delete snapshots
The experiment:
After this I redirect shadowstorage of volume E on D and D on E, than create shadows.
libvshadow_store_get_copy_identifier fails.
Remarks:
Its appear because records with type=2 stored on original volume, and records with type=3 on target volume.
At the moment libvshadow only supports snapshots that are on the same volume. I'll add a note to the README to indicate that "redirected storage is not support", and when time permits, I'll have a closer look to what it would take to support "redirected storage".
I've made a little and quick test program using libvshadow in C++ that does the following:
For every call there are appropriate error control routines
The environment:
The experiment:
Remarks:
Its appear because records with type=2 stored on original volume, and records with type=3 on target volume.
Attached logs: libvshadow_D.log
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