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Building
The libfwnt source code can be build with different compilers:
- Using GNU Compiler Collection (GCC)
- Using Cygwin
- Using Minimalist GNU for Windows (MinGW)
- Using Microsoft Visual Studio
Or directly packaged with different package managers:
- Using Debian package tools (DEB)
- Using RedHat package tools (RPM)
- Using Mac OS X pkgbuild
To retrieve the source package go to the downloads page and download the file named:
libfwnt-experimental-<version>.tar.gz
To extract the source package run:
tar xfv libfwnt-experimental-<version>.tar.gz
This will create the source directory:
libfwnt-<version>
Note that the git repository holds the development version of the source code.
If you are not developing it is recommended that you download a source package instead.
To retrieve the source from the git repository make sure to install:
- git
- aclocal
- autoconf
- automake
- autopoint or gettextize
- libtoolize
- pkg-config
To download and prepare the source for building run:
git clone https://github.com/libyal/libfwnt.git
cd libfwnt/
./synclibs.sh
./autogen.sh
The source from the git repository will not work without synchronizing the library dependencies "./synclibs.sh" and having the autotools generate the necessary files "./autogen.sh".
On Mac OS X the XCode command line tools no longer provide the autotools you can obtain them e.g. via MacPorts. Install the following packages:
sudo port install autoconf automake gettext libtool pkgconfig
Before you build the libfwnt source code using the GNU Compiler Collection (GCC) you'll need to have compilation and build tools installed.
- On a Linux system make sure you have build-essential (Debian-based) or the Development Tools (RedHat-based) packages installed.
- On a Mac OS X system make sure you have XCode (with command line tools) or MacPorts (or equivalent) installed.
To build the libfwnt source code change into the source directory and run the following commands:
./configure
make
You can install the binaries that were build by running:
sudo make install
By default this will install the binaries in /usr/local. If you want to change this to e.g. /usr, add the configuration option --prefix=/usr, e.g.
./configure --prefix=/usr
On Linux make sure libfwnt.so is in the library cache. Normally it suffices to run:
sudo ldconfig
To troubleshoot issues or for low-level format analysis libfwnt supports verbose and debug output.
To enable verbose and debug output support add --enable-verbose-output and --enable-debug-output to configure, e.g.
./configure --enable-verbose-output --enable-debug-output
This will generate vast amounts of debug information on stderr when the tools are run with -v.
To make a static library add --enable-shared=no to configure, .e.g:
./configure --enable-shared=no
If you want to use Cygwin to build libfwnt make sure to have the following packages installed:
- autoconf
- automake
- binutils
- gcc-core
- gettext
- libiconv
- libtool
- make
- pkg-config
After following the GNU Compiler Collection (GCC) build instructions you should end up with the following DLL:
libfwnt/.libs/cygfwnt-0.dll
Make sure you use define LIBFWNT_DLL_IMPORT before including <libfwnt.h>.
To be able to use the DLL on other systems than the build system you'll also need to provide:
- cygwin1.dll
With XCode you can build a Mac OS X universal binary to run on multiple architectures. The supported architectures and exact command differs per version of Mac OS X.
E.g. on Mac OS X 10.4 to build an PPC and Intel 32-bit multi binary, run the following commands:
CFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch ppc -arch i386" \
LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk -arch ppc -arch i386" \
./configure --disable-dependency-tracking
make
make install
E.g. on Mac OS X 10.6 to build an Intel 32-bit and 64-bit multi binary, run the following commands:
CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk -arch x86_64 -arch i386" \
LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.6.sdk -arch x86_64 -arch i386" \
./configure --disable-dependency-tracking
make
make install
E.g. on Mac OS X 10.7 to build an Intel 32-bit and 64-bit multi binary, run the following commands:
CFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch x86_64 -arch i386" \
LDFLAGS="-Wl,-syslibroot,/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch x86_64 -arch i386" \
./configure --disable-dependency-tracking
make
make install
If you find that libtoolize is missing use glibtoolize instead.
To build libfwnt on Sun Solaris make sure that /usr/ccs/bin and /usr/sfw/bin are defined in the PATH environment variable.
To compile libfwnt using MinGW you'll need:
- MinGW
To build use:
mingw32-configure --prefix=/opt/local/i386-mingw32 --enable-winapi=yes
mingw32-make
It is recommended that you use WINAPI support but it is possible to compile libfwnt without it (--enable-winapi=no). The default behavior is that configure will try to auto-detect MinGW and enable WINAPI support.
If mingw32-configure and mingw32-make are not available you can build it with:
./configure --host=i386-mingw32 --prefix=/opt/local/i386-mingw32 --enable-winapi=yes
make
If this does not work try a script similar to the following:
#!/bin/sh
CC=/opt/local/bin/i386-mingw32-gcc
CXX=/opt/local/bin/i386-mingw32-g++
AR=/opt/local/bin/i386-mingw32-ar
OBJDUMP=/opt/local/bin/i386-mingw32-objdump
RANLIB=/opt/local/bin/i386-mingw32-ranlib
STRIP=/opt/local/bin/i386-mingw32-strip
MINGWFLAGS="-mwin32 -mconsole -march=i586 "
CFLAGS="$MINGWFLAGS"
CXXFLAGS="$MINGWFLAGS"
CC=$CC CXX=$CXX AR=$AR OBJDUMP=$OBJDUMP RANLIB=$RANLIB STRIP=$STRIP ./configure --host=i586-mingw32msvc --prefix=/opt/local/i386-mingw32 --enable-winapi=yes
CC=$CC CXX=$CXX AR=$AR OBJDUMP=$OBJDUMP RANLIB=$RANLIB STRIP=$STRIP CFLAGS="$CFLAGS" CXXFLAGS="$CXXFLAGS" make
If you get compiler errors like:
#error WINAPI file open function for Windows 2000 or earlier NOT implemented yet
That means WINVER is not set or set to a version predating Windows XP (0x0501) and you'll have to set WINVER manually like:
CFLAGS=-DWINVER=0x0501 ./configure --host=i386-mingw32 --enable-winapi=yes
You should end up with the following DLL:
libfwnt/.libs/libfwnt-1.dll
To install libfwnt and tools in the MinGW build tree use:
sudo make install
MSYS-MinGW provides means to run configure on Windows.
Download mingw-get from http://www.mingw.org/
Install mingw-get, you'll only need the command line interface.
More information can be found here.
Start a command prompt and change into the MinGW binaries directory:
cmd.exe
cd C:\mingw\bin\
To install the required MinGW and MSYS packages run:
mingw-get install binutils mingw-runtime w32api libgmp libmpc libiconv pthreads gettext libz gcc-core mingw32-make msys
Start the MSYS shell:
C:\MinGW\msys\1.0\msys.bat
Make sure the MinGW directory is mounted, otherwise run the following command to mount:
mkdir /mingw
mount C:\\MinGW /mingw
Note: make sure to use the the double \ and that /mingw has no trailing /
To build use:
tar xfv libfwnt-experimental-<version>.tar.gz
cd libfwnt-<version>/
CPPFLAGS=-DWINVER=0x0501 ./configure --prefix=/mingw
make
Make sure you use define LIBFWNT_DLL_IMPORT before including <libfwnt.h>.
To be able to use the DLL on other systems than the build system you'll also need to provide:
- libgcc_s_dw2-1.dll (or equivalent)
While running make I get an error similar to the following:
libclocale_locale.c: In function 'libclocal_local_get_decimal_point':
libclocale_locale.c:357:2: warning implicit declaration of function 'GetLocaleInfoEx' [-Wimplicit-function-declaration]
libclocale_locale.c:358:7: error: 'LOCALE_NAME_USER_DEFAULT' undeclared (first use in this function)
libclocale_locale.c:358:7: note: each undeclared identifier is reported only once for every function it appears in
The version of MinGW does not support a WINAPI version of Vista or later (0x0600) try setting WINVER to 0x0501.
Before you build libfwnt using Microsoft Visual Studio you'll need to have it installed. The libfwnt packages comes with Microsoft Visual Studio files for version 2008. Version 2010 is able to convert these files into its newer versions.
The Microsoft Visual Studio express version is sufficient. Note that if you want to build 64-bit version with the express version you'll need at least 2010. Also see the section: Microsoft Visual Studio 2010 express and 64-bit compilation.
Note that if you want to build libfwnt from source checked out of git with Visual Studio make sure the autotools are able to make a distribution package of libfwnt before trying to build it. You can create distribution package by running: "make dist".
To troubleshoot issues or for low-level format analysis libfwnt supports verbose and debug output.
To enable verbose and debug output support edit:
common\config_winapi.h
Add the following definitions:
#define HAVE_VERBOSE_OUTPUT 1
#define HAVE_DEBUG_OUTPUT 1
Open the file:
msvscpp\libfwnt.sln
Note that the project files contain a Release and VSDebug configuration. The VSDebug builds the binaries with debug information. Note that this is not the same as debug output.
Make sure to check if your build environment defines the correct WINVER for your build. The code uses WINAPI version specific functions based on WINVER. You can define a custom WINVER in the Microsoft Visual Studio C++ project files or in common\config_winapi.h
And build the solution. The build files will be places in:
msvscpp\Release\
Another way to build libfwnt with Visual Studio is to use MSBuild via the command line. MSBuild can be installed as part of the Microsoft.NET Framework.
First set-up the Visual Studio variables:
C:\Program Files\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat
Next run MSBuild:
msbuild msvscpp\libfwnt.sln /p:Configuration=Release;Platform=Win32
Make sure you use define LIBFWNT_DLL_IMPORT before including <libfwnt.h>.
To be able to use the DLL on other systems than the build system you'll also need to provide:
- the Microsoft Visual C++ Run-Time DLL (part of the Visual C++ Redistributable package)
To build a 64-bit version of libfwnt with Microsoft Visual Studio express you'll need at least the 2010 version.
First make sure to enabling 64-bit compilation support on Microsoft Visual Studio 2010 express. Since this can be a tedious process, some relevant links:
- http://msdn.microsoft.com/en-us/library/vstudio/9yb4317s(v=vs.100).aspx
- http://support.microsoft.com/kb/2519277
If you have set it up correctly the following should work:
Go to:
Configuration manager -> Active solution platform
Select "<New>
"
- Type or select the new platform: "x64"
- Copy settings from: "Win32"
- Create new project platforms: enabled
Additionally for every project change:
Configuration Properties -> General -> Platform Toolset
Into "Windows7.1SDK"
If you've Cygwin installed on your Visual Studio build machine you can try running one of the following scripts to add the x64 settings for you:
sh msvscpp/scripts/vs2008_x64.sh
Make sure to convert the solution first from 2008 to 2010.
sh msvscpp/scripts/vs2010_x64.sh
To build libfwnt using the Debian package tools make sure you have the following packages installed:
sudo apt-get install build-essential debhelper fakeroot autotools-dev []
If you downloaded the source using git make sure to run ./configure at least once to generate the dpkg packaging files.
To build the Debian packages change into the source directory and run:
cp -rf dpkg debian
dpkg-buildpackage -rfakeroot
This will create the following files in the parent directory:
libfwnt_<version>-1_<arch>.deb
libfwnt-dev_<version>-1_<arch>.deb
To install, e.g. the library:
sudo dpkg -i libfwnt_<version>-1_<arch>.deb
To build libfwnt using the RedHat package tools make sure you have the following packages installed:
yum install rpm-build []
To build:
mv libfwnt-experimental-<version>.tar.gz libfwnt-<version>.tar.gz
rpmbuild -ta libfwnt-<version>.tar.gz
This will create the following files in the rpmbuild directory:
~/rpmbuild/RPMS/<arch>/libfwnt-<version>-1.<arch>.rpm
~/rpmbuild/RPMS/<arch>/libfwnt-devel-<version>-1.<arch>.rpm
~/rpmbuild/SRPMS/libfwnt-<version>-1.src.rpm
To install, e.g. the library:
sudo rpm -ivh libfwnt-<version>-1.<arch>.rpm
pkgbuild can be used to create a Mac OS X package.
The following instructions show how to build libfwnt.pkg and libfwnt.dmg from the command line.
First build libfwnt with Python-bindings:
./configure --prefix=/usr
make
Next install the build files using DESTDIR
make install DESTDIR=$PWD/tmp
This will make sure that library paths in the dylib file is set correctly for distribution. This is not the case when you use:
./configure --prefix=$PWD/tmp
You can check the library paths in the dylib by running:
otool -LT tmp/usr/lib/libfwnt.1.dylib
After running "make install" the binaries are installed in:
$PWD/tmp/
If you are planning to distribute libfwnt.pkg make sure it contains a copy of LGPL license:
mkdir -p $PWD/tmp/usr/share/doc/libfwnt
cp AUTHORS COPYING NEWS README $PWD/tmp/usr/share/doc/libfwnt
To create the package (directory):
pkgbuild --root $PWD/tmp --identifier com.github.libyal.libfwnt --version <version> --ownership recommended ../libfwnt-<version>.pkg
To create a distributable disk image:
hdiutil create ../libfwnt-<version>.dmg -srcfolder ../libfwnt-<version>.pkg -fs HFS+