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Initially reported on ./play.it forge, this has been triggered using the Linux build of Mark of the Ninja that used to be provided by Humble Bundle (markoftheninja_linux38_1380755375.zip).
When using sdl12-compat to provide libSDL-1.2.so.0, the game fails to render anything but a black screen.
Ambient music can be heard in the background and the menu can be navigated using the keyboard (navigation sound effects are played as expected), so I guess this can be narrowed down to a rendering failure.
This does not happen when using a real libSDL-1.2.so.0, then the game menu is rendered with no problem.
System details
Debian Trixie/Sid
sdl12-compat 1.2.64
The text was updated successfully, but these errors were encountered:
This is not limited to the menu: I can blindly start a game and try moving around the character, then I hear the footsteps sound effect. Meanwhile the screen is still black.
This works for me (with the same Humble Bundle version) with SDL12COMPAT_OPENGL_SCALING=0 set, i.e.:
SDL12COMPAT_OPENGL_SCALING=0 ./bin/ninja-bin
I've sent out PR #316 to enable this by default for Mark of the Ninja. It seems to work fine with SDL_VIDEODRIVER=wayland as well, so we don't need to override that.
Initially reported on ./play.it forge, this has been triggered using the Linux build of Mark of the Ninja that used to be provided by Humble Bundle (
markoftheninja_linux38_1380755375.zip
).When using sdl12-compat to provide
libSDL-1.2.so.0
, the game fails to render anything but a black screen.Ambient music can be heard in the background and the menu can be navigated using the keyboard (navigation sound effects are played as expected), so I guess this can be narrowed down to a rendering failure.
This does not happen when using a real
libSDL-1.2.so.0
, then the game menu is rendered with no problem.System details
The text was updated successfully, but these errors were encountered: