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Previously I had requested that the Wesnoth project use vsync in this downstream bug: wesnoth/wesnoth#5018
However, upon investigation, devs discovered that the reason why that's not possible is because apparently it's actually an upstream issue with SDL 2 here, in that the software renderer doesn't support vsync, which is apparently due to this line:
Previously I had requested that the Wesnoth project use vsync in this downstream bug: wesnoth/wesnoth#5018
However, upon investigation, devs discovered that the reason why that's not possible is because apparently it's actually an upstream issue with SDL 2 here, in that the software renderer doesn't support vsync, which is apparently due to this line:
SDL/src/render/software/SDL_render_sw.c
Line 875 in 391bb80
It would be nice if something in this area could be fixed here on SDL's end.
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