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Platform: Android (GPD XD+)
Issue: Multiple (See below)
Version: eb3ddbe
Issue #1; In Wario Land 4 and Bomberman Tournament, when exiting and then resuming (with "Load State Automatically" enabled under "Saving"), the sound effect that plays when collecting rubies/sapphires in WL4, is almost muted, same goes with some other sound effects as well. Loading a save state sometimes fixes this. Older versions never had this issue before. I can even prove it, by restoring a backup of an earlier version of mGBA. This issue also doesn't occur when running WL4 or BT, with the VBA-M core. in BT, it the same issue as in WL4.
Issue #2: The rewind feature is broken when using it while running any GB/GBC game, when the game is rewinding, it pauses quite a bit and often crashes RetroArch, a lot. Basically the rewind feature doesn't function well with GB/GBC where in previous versions, it worked fine. Again, I can verify this by using a backup of an earlier version of mGBA. I use the both this feature and the fast forward feature for a lot of Pokemon games (both official and fanmade hacks) and this is where I'm encountering this problem the most.
The text was updated successfully, but these errors were encountered:
Platform: Android (GPD XD+)
Issue: Multiple (See below)
Version: eb3ddbe
Issue #1; In Wario Land 4 and Bomberman Tournament, when exiting and then resuming (with "Load State Automatically" enabled under "Saving"), the sound effect that plays when collecting rubies/sapphires in WL4, is almost muted, same goes with some other sound effects as well. Loading a save state sometimes fixes this. Older versions never had this issue before. I can even prove it, by restoring a backup of an earlier version of mGBA. This issue also doesn't occur when running WL4 or BT, with the VBA-M core. in BT, it the same issue as in WL4.
Issue #2: The rewind feature is broken when using it while running any GB/GBC game, when the game is rewinding, it pauses quite a bit and often crashes RetroArch, a lot. Basically the rewind feature doesn't function well with GB/GBC where in previous versions, it worked fine. Again, I can verify this by using a backup of an earlier version of mGBA. I use the both this feature and the fast forward feature for a lot of Pokemon games (both official and fanmade hacks) and this is where I'm encountering this problem the most.
The text was updated successfully, but these errors were encountered: