-
Notifications
You must be signed in to change notification settings - Fork 2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bodies slow down after collisions #21
Comments
Here there's also energy being converted to torque, so try also setting the ball's |
Perfect! Will it bounce forever now? |
Yeah in theory I think so, in practice though not sure if energy will be lost through precision errors, update the thread if there are problems |
hey, i set inertia to infinity but still, its losing energy, i also being a physics student , dont have anything else other than friction due to normal force on contact , i turned friction and frictionAir both to 0, still, not the ideal outcome |
I have added this example to demos, the ball slows down after each collision even with friction=0 and restitution=1, is this an expected behavior?
The text was updated successfully, but these errors were encountered: