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rpk.lua
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rpk.lua
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minetest.register_tool("rangedweapons:rpk_r", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:rpk_rr",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_rpk_rld.png",
})
minetest.register_tool("rangedweapons:rpk_rr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:rpk_rrr",
load_sound = "rangedweapons_rifle_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_rpk.png",
})
minetest.register_tool("rangedweapons:rpk_rrr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:rpk",
load_sound = "rangedweapons_rifle_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_rpk.png",
})
minetest.register_tool("rangedweapons:rpk", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "" ..core.colorize("#35cdff","rpk\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 75\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 10%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 25%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
range = 0,
inventory_image = "rangedweapons_rpk.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=7,knockback=6},
gun_crit = 12,
gun_critEffc = 3.0,
suitable_ammo = {{"rangedweapons:762mm",75}},
gun_skill = {"heavy_skill",55},
gun_magazine = "rangedweapons:drum_mag",
gun_unloaded = "rangedweapons:rpk_r",
gun_velocity = 55,
gun_accuracy = 70,
gun_cooldown = 0.1,
gun_reload = 2.0/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 2250,
gun_smokeSize = 5,
gun_mob_penetration = 25,
gun_node_penetration = 10,
gun_unload_sound = "rangedweapons_rifle_clip_out",
gun_sound = "rangedweapons_ak",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
inventory_image = "rangedweapons_rpk.png",
})