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aa12.lua
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aa12.lua
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minetest.register_tool("rangedweapons:aa12_r", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.4},
description = "",
rw_next_reload = "rangedweapons:aa12_rr",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_aa12_rld.png",
})
minetest.register_tool("rangedweapons:aa12_rr", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.4},
description = "",
rw_next_reload = "rangedweapons:aa12_rrr",
load_sound = "rangedweapons_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_aa12.png",
})
minetest.register_tool("rangedweapons:aa12_rrr", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.4},
description = "",
rw_next_reload = "rangedweapons:aa12",
load_sound = "rangedweapons_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_aa12.png",
})
-------------------------------------------
minetest.register_tool("rangedweapons:aa12", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.4},
description = "" ..core.colorize("#35cdff","AA-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Reload delay: 1.5\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
range = 0,
inventory_image = "rangedweapons_aa12.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=1,knockback=5},
gun_crit = 5,
gun_critEffc = 2.0,
suitable_ammo = {{"rangedweapons:shell",20}},
gun_skill = {"shotgun_skill",40},
gun_magazine = "rangedweapons:drum_mag",
gun_unloaded = "rangedweapons:aa12_r",
gun_velocity = 25,
gun_accuracy = 40,
gun_cooldown = 0.2,
gun_reload = 1.5/4,
gun_projectiles = 1,
has_shell = 1,
gun_durability = 750,
gun_smokeSize = 8,
gun_door_breaking = 1,
gun_projectiles = 5,
gun_gravity = 4,
gun_unload_sound = "rangedweapons_rifle_clip_out",
gun_sound = "rangedweapons_shotgun_shot",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
})