You can participate in the translation.
You may already have an editor or IDE you want to use. In any case we provide a pre configured Visual Studio Code setup.
TODO
- Create a feature branch from the default branch (
master
) and merge back against that branch. - It's OK to have multiple small commits as you work on the PR - GitHub automatically squashes them before merging.
- Make sure tests pass.
- If adding a new feature:
- Provide a convincing reason to add this feature. Ideally, you should open a suggestion issue first and have it approved before working on it.
- If fixing bug:
- If you are resolving an open issue, add
(fix #xxxx)
(#xxxx
being the issue ID) in your PR title for a better release log, e.g.chore(feat): implement SSR (fix #1234)
. - Provide a detailed description of the bug in the PR.
- If you are resolving an open issue, add
- use QT wherever it's possible (except there is a good reason)
- use unix line endings (not windows)
- indent your code with TABs instead of spaces
- your files should end with a newline
- names are camel case
- use utf8 file encoding (ANSI encoding is strictly forbidden!)
- use speaking names for variables.
- avoid code dups -> if you write similar code blocks more the 2 times -> refactoring!
- avoid compiler macros (#ifdef #define ...) where possible
- class member variables must prefixed with underscore
int _myMemberVar
- initializer list on constructors:
bad:
MyClass::MyClass()
: myVarA(0), myVarB("eee"), myVarC(true)
{
}
MyClass::MyClass() : myVarA(0),
myVarB("eee"),
myVarC(true)
{
}
good:
MyClass::MyClass()
: myVarA(0)
, myVarB("eee")
, myVarC(true)
{
}
- pointer declaration
bad:
int *foo;
int * fooFoo;
good:
int* foo;
Hyperion has a own logger class with different log levels.
- Use macros in include/utils/logger.h
- Don't use the Logger class directly unless there is a good reason to do so.
// *** including
#include <utils/logger.h>
// creating
// get a logger, this will create a logger named MAIN with min loglevel INFO, DEBUG messages won't displayed
Logger * log_main = Logger::getInstance("MAIN");
// get a logger, this will create a logger named MAIN with min loglevel DEBUG, all messages displayed
Logger * log_main = Logger::getInstance("MAIN", Logger::DEBUG);
// using
// basic
Debug( log_main, "hello folks!");
Info( log_main, "hello again!");
Warning( log_main, "something is crazy");
Error( log_main, "oh to crazy, aborting");
// quick logging, when only one message exists and want no typing overhead - or usage in static functions
Info( Logger::getInstance("LedDevice"), "Leddevice %s started", "PublicStreetLighting");
// a bit more complex - with printf like format
Info( log_main, "hello %s, you have %d messages", "Dax", 25);
// conditional messages
WarningIf( (value>threshold), log_main, "Alert, your value is greater then %d", threshold );
The amount of "%" must match with following arguments
- %s for strings (this are cstrings, when having std::string use myStdString.c_str() to convert)
- %d for integer numbers
- %f for float numbers
- more placeholders possible, see here
- Debug - used when message is more or less for the developer or for trouble shooting
- Info - used for not absolutely developer stuff messages for what's going on
- Warning - warn if something is not as it should be, but didn't harm
- Error - used when an error occurs
TODO
We assume that you successfully compiled Hyperion with the Compile HowTo WITHOUT Docker
If you want to use VSCode for development follow the steps.
- Install VSCode. On Ubuntu 16.04+ you can also use the Snapcraft VSCode package.
- Linux: Install gdb
sudo apt-get install gdb
- Mac: ?
- Open VSCode and click on File -> Open Workspace and select the file
hyperion.ng/.vscode/hyperion.code-workspace
- Install recommended extensions
- If you installed the Task Explorer you can now use the defined vscode tasks to build Hyperion and configure cmake
- For debugging you need to build Hyperion in Debug mode and start the correct Run config