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As the title says, the "UV Snapshot" option exports UVs of lowpoly and highpoly objects. The desired behaviour would be to include only UVs from the lowpoly. (This works as intended as long as the highpoly doesn't have a UV channel assigned).
The reason why my "highpoly" has, unconventionally, UVs, is that the highpoly and lowpoly are copies - a workaround to this issue #2 where EasyBake doesn't support baking procedural materials and textures using only one mesh.
The text was updated successfully, but these errors were encountered:
Heya, sorry for the late reply. I'm attaching a .blend file with the UV output (zipped as github doesn't allow .blend files as attachements). easyBakeUVThingy.zip
As the title says, the "UV Snapshot" option exports UVs of lowpoly and highpoly objects. The desired behaviour would be to include only UVs from the lowpoly. (This works as intended as long as the highpoly doesn't have a UV channel assigned).
The reason why my "highpoly" has, unconventionally, UVs, is that the highpoly and lowpoly are copies - a workaround to this issue #2 where EasyBake doesn't support baking procedural materials and textures using only one mesh.
The text was updated successfully, but these errors were encountered: