Grid is a JavaFX (8) component that is intended for different kinds of small games that are based on a grid of squares like chess or sudoku.
Examples are:
-
The grid will resize itself automatically so that all available space is used. The aspect ratio of the squares will not be influenced by the resizing.
-
When the window is resized the grid will also automatically scale down/up.
-
The number of columns and rows of the grid can be controlled by javafx properties. This means that the grid will automatically add/remove new cells when the number of columns/rows is increased or decreased.
-
Every cell has a state that defines how it is rendered. The available states are defined by the developer with an enum.
-
There is a separation of the
GridView
andGridModel
.- The GridView defines how the grid will look like. You define how a cell is rendered when it has a specific state.
- The GridModel only controls what status the cells have. In your game logic you will only modify the gridModel.