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debug.gd
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debug.gd
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# Copyright (c) eska <[email protected]>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
func _init():
printerr( "Instantiating library `Debug`" )
assert( !self )
const TYPE_STRING =\
{
TYPE_NIL: "NIL",
TYPE_BOOL: "BOOL",
TYPE_INT: "INT",
TYPE_REAL: "REAL",
TYPE_STRING: "STRING",
TYPE_VECTOR2: "VECTOR2",
TYPE_RECT2: "RECT2",
TYPE_VECTOR3: "VECTOR3",
TYPE_MATRIX32: "MATRIX32",
TYPE_PLANE: "PLANE",
TYPE_QUAT: "QUAT",
TYPE_AABB: "AABB",
TYPE_MATRIX3: "MATRIX3",
TYPE_TRANSFORM: "TRANSFORM",
TYPE_COLOR: "COLOR",
TYPE_IMAGE: "IMAGE",
TYPE_NODE_PATH: "NODE_PATH",
TYPE_RID: "RID",
TYPE_OBJECT: "OBJECT",
TYPE_INPUT_EVENT: "INPUT_EVENT",
TYPE_DICTIONARY: "DICTIONARY",
TYPE_ARRAY: "ARRAY",
TYPE_RAW_ARRAY: "RAW_ARRAY",
TYPE_INT_ARRAY: "INT_ARRAY",
TYPE_REAL_ARRAY: "REAL_ARRAY",
TYPE_STRING_ARRAY: "STRING_ARRAY",
TYPE_VECTOR2_ARRAY: "VECTOR2_ARRAY",
TYPE_VECTOR3_ARRAY: "VECTOR3_ARRAY",
TYPE_COLOR_ARRAY: "COLOR_ARRAY"
}
static func type_string_of( variable ):
return TYPE_STRING[typeof(variable)]