-
-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Beat Saber example #69
Comments
ProgrammingAfter a bit of thinking, the game loop will look something like this.
That should probably do it. I see a couple challenges here:
|
AssetsLet's keep the assets very, very simple. Ideally we could use something like Assets required
All of these and more are available in this asset. Awesome! Found a reasonable HARDCORE song on YouTube to use: Spence - Right Here Beside You |
Okay, we've got some sabers going! |
Main issue we're having now is that we're not seeing correct collision detection |
Description
One of the most important things when releasing complex software is providing examples. Not only does it provide users with a transparent way to see "how" to do things with the software, it gives users confidence in "what" can be done with the software.
Since Hotham is first and foremost a VR game engine, we need to prove that we can make VR games with it. What better game to make than Beat Saber?
This will require careful planning - it'd be very easy to get derailed and stuck in the weeds here. Beat Saber is a big and complex game, but there should be a way to cut it down to its simplest elements and recreate them.
TODO
Research
Assets
Programming
The text was updated successfully, but these errors were encountered: