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helloglwidget.h
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#ifndef HELLOGLWIGDET_H
#define HELLOGLWIGDET_H
#include <QLabel>
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QMatrix4x4>
#include "logo.h"
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
class helloGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
// I don't know the error like this:
// "symbol(s) cont found for architecture x86_64"
// "linker command failed with exit code 1 (use -v to see invocation
Q_OBJECT
public:
helloGLWidget(QWidget *parent = 0);
~helloGLWidget();
public slots:
void cleanup();
protected:
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
private:
QOpenGLShaderProgram *m_program;
};
//#include <QOpenGLWidget>
//#include <QOpenGLFunctions>
//#include <QOpenGLVertexArrayObject>
//#include <QOpenGLBuffer>
//#include <QMatrix4x4>
//#include "logo.h"
//QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
//class helloGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
//{
// Q_OBJECT
//public:
// helloGLWidget(QWidget *parent = 0);
// ~helloGLWidget();
// QSize minimumSizeHint() const Q_DECL_OVERRIDE;
// QSize sizeHint() const Q_DECL_OVERRIDE;
//public slots:
// void setXRotation(int angle);
// void setYRotation(int angle);
// void setZRotation(int angle);
// void cleanup();
//signals:
// void xRotationChanged(int angle);
// void yRotationChanged(int angle);
// void zRotationChanged(int angle);
//protected:
// void initializeGL() Q_DECL_OVERRIDE;
// void paintGL() Q_DECL_OVERRIDE;
// void resizeGL(int width, int height) Q_DECL_OVERRIDE;
// void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
// void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
//private:
// void setupVertexAttribs();
// bool m_core;
// int m_xRot;
// int m_yRot;
// int m_zRot;
// QPoint m_lastPos;
// Logo m_logo;
// QOpenGLVertexArrayObject m_vao;
// QOpenGLBuffer m_logoVbo;
// QOpenGLShaderProgram *m_program;
// int m_projMatrixLoc;
// int m_mvMatrixLoc;
// int m_normalMatrixLoc;
// int m_lightPosLoc;
// QMatrix4x4 m_proj;
// QMatrix4x4 m_camera;
// QMatrix4x4 m_world;
// bool m_transparent;
//};
#endif // HELLOGLWIGDET_H