Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Note bone-hand events in related example for visibility #31

Open
Alexander-Krause-Glau opened this issue Aug 11, 2016 · 0 comments
Open

Comments

@Alexander-Krause-Glau
Copy link

I suggest to write down the two emitted events (handMeshCreated, handMeshUsed) of the bone-hand plugin in the related example. This is also done for the rigged-hands example. I wasn't aware they exist and tried stupid stuff for obtaining all hand meshes from a three.js scene.

For instance, I use this for frustum culling, e.g. hide the Leap Hands when Vive controllers are in sight.

A pull request seems inappropriate to me. However I will create one if requested. Thanks for this incredible plugin.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant