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iOS Simulator e2e tests are extremely flaky on GH Actions #2291
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I'm experiencing the same problem. My tests all pass locally but when in GA with the same configurations as local, I get failures. I'm seeing a lot of this:
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@mrizzello-compass We decided to move our internal e2e tests to other CI until this problem on Github will be solved. (More specifically, we moved them to Bitrise which is much more stable when it comes to running patrol tests on iOS Simulators). |
@piotruela i'm still seeing this error in bitrise, but they all pass locally
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Use patrol 3.0.9 fix the problems |
Do you mean 3.9.0? |
Has this issue been resolved? I am experiencing the same problem on Codemagic, 80-90% of my tests fail. |
I am experiencing a similar issue on Codemagic, when trying to run my tests on an iPhone 16 Pro simulator. Upgrading to the latest version of |
The tests that we run on the iOS Simulator in the GitHub workflow keep failing.
The main cause seems to be this problem:
iOS Simulators no longer launching.
When I try to run tests on iOS Simulator with Xcode > 15.0 or/and iOS SDK > 17.0 the process is so slow that it easily exceeds timeout duration (and also many tests fails randomly).
I tried to use previous versions of macOS/Xcode/iOS and so far the best configuration was [macOS-14, Xcode 14.3.1, iOS 16.4]. By 'the best' I mean that it works quite fast but still, many tests fail randomly without a clear reason.
When running the same tests locally everything work as expected.
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