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Outdated Mod IDs and Block IDs in COG for 1.12.1 #200

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Dulciphi opened this issue Oct 5, 2017 · 6 comments
Open

Outdated Mod IDs and Block IDs in COG for 1.12.1 #200

Dulciphi opened this issue Oct 5, 2017 · 6 comments

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@Dulciphi
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Dulciphi commented Oct 5, 2017

Hello,

I've downloaded the 1.12 fork of COG to generate ores and so that I can use Draco's excellent Ore Flowers mod. I found that most of COG's default config files contain outdated mod IDs and block names.

So far, I've gone through COG's configs and replaced the following mod IDs (I've just been saving the edited files as custom configs and loading them).

thermalfoundation
mekanism
magneticraft
immersiveengineering
forestry
biomesoplenty

I've also had to change block IDs within those configs.

I've not used Sprocket before but I've just had a look through your past issues and see references to Sprocket in #185. If Sprocket's generating those configs, then it needs to be updated as well.

I should probably also mention that I added the BOP dimensions to the COGActive defaults in the CustomOreGen_Config.xml. It now reads

default=':= dimension.generator.class = "ChunkProviderOverworld" | dimension.generator.class = "ATGChunkProvider" | dimension.generator.class = "ChunkProviderRTG" | dimension.generator.class = "ChunkGeneratorOverworldBOP" | dimension.generator.class = "ChunkGeneratorHellBOP" '

@lawremi
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lawremi commented Oct 5, 2017

Thanks for letting us know. Everything is based on Sprocket, so the changes will need to be made there, not in the actual configs. If you could post the mappings that would help.

@Dulciphi
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Dulciphi commented Oct 5, 2017

Apologies if I've misunderstood you and this isn't what you want at all.

oreAmethyst (biomesoplenty:gem_ore@0)
oreRuby (biomesoplenty:gem_ore@1)
orePeridot (biomesoplenty:gem_ore@2)
oreTopaz (biomesoplenty:gem_ore@3)
oreTanzanite (biomesoplenty:gem_ore@4)
oreMalachite (biomesoplenty:gem_ore@5)
oreSapphire (biomesoplenty:gem_ore@6)
oreAmber (biomesoplenty:gem_ore@7)
oreApatite (forestry:resources@0)
oreCopper (forestry:resources@1)
oreTin (forestry:resources@2)
oreCopper (thermalfoundation:ore@0)
oreTin (thermalfoundation:ore@1)
oreGalena (magneticraft:ores@1)
oreCobalt (magneticraft:ores@2)
oreTungsten (magneticraft:ores@3)
oreIridium (thermalfoundation:ore@7)
oreBauxite (techreborn:ore@4)
orePyrite (techreborn:ore@5)
oreCinnabar (techreborn:ore@6)
oreSphalerite (techreborn:ore@7)
oreSheldonite (techreborn:ore@9)
oreSodalite (techreborn:ore@11)
oreLead (thermalfoundation:ore@3)
oreSilver (thermalfoundation:ore@2)
oreAluminum (thermalfoundation:ore@4)
oreNickel (thermalfoundation:ore@5)
orePlatinum (thermalfoundation:ore@6)
oreMithril (thermalfoundation:ore@8)
oreFluidCrudeOilSand (thermalfoundation:ore_fluid@0)
oreFluidCrudeOilShale (thermalfoundation:ore_fluid@1)
oreFluidRedstone (thermalfoundation:ore_fluid@2)
oreFluidGlowstone (thermalfoundation:ore_fluid@3)
oreFluidEnder (thermalfoundation:ore_fluid@4)
oreUranium (immersiveengineering:ore@5)

@lawremi
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lawremi commented Oct 10, 2017

Are those the mappings from the old to new IDs? They look like ore dictionary entries to me.

@Dulciphi
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What I've tried to do is include the new mappings by oreDict.

I guess I can find the old mappings from the original COG configs? What I'm trying to say is, "Tell me what to do, please."

@Dulciphi
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Dulciphi commented Oct 10, 2017

These are the working configs I've done so far in case anyone else needs them in the mean time.
custom.zip

Includes:
BiomesOPlenty.xml
Forestry.xml
ImmersiveEngineering.xml
MagnetiCraft.xml
Mekanism.xml
ThermalFoundation.xml

All default settings unchanged except for Mod IDs and block IDs

@lawremi
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lawremi commented Oct 11, 2017

Maybe you could at least provide the diffs, or even a pull request? It would be much appreciated.

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