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Based on REDxEYE/SourceIO#287:
Currently, mod2x decals get materials that don't do anything special:
Which results in this in the render:
The proposed new material shader node graph for mod2x decals is this:
That is:
This results in a much nicer looking blood stain without a gray rectangle around it:
The text was updated successfully, but these errors were encountered:
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Based on REDxEYE/SourceIO#287:
Currently, mod2x decals get materials that don't do anything special:
Which results in this in the render:
The proposed new material shader node graph for mod2x decals is this:
That is:
This results in a much nicer looking blood stain without a gray rectangle around it:
The text was updated successfully, but these errors were encountered: