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tilemap.py
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tilemap.py
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import pygame as pg
from settings import *
import pytmx
class Map:
def __init__(self, filename):
self.data = []
with open(filename, 'rt') as f:
for line in f:
self.data.append(line.strip())
self.tilewidth = len(self.data[0])
self.tileheight = len(self.data)
self.width = self.tilewidth * TILESIZE
self.height = self.tileheight * TILESIZE
class TileMap:
def __init__(self, filename):
tm = pytmx.load_pygame(filename, pixelalpha=True)
self.width = int(tm.width * tm.tilewidth)
self.height = int(tm.height * tm.tileheight)
self.tmxdata = tm
def render(self, surface):
ti = self.tmxdata.get_tile_image_by_gid
for layer in self.tmxdata.visible_layers:
if isinstance(layer, pytmx.TiledTileLayer):
for x, y, gid in layer:
tile = ti(gid)
if tile:
surface.blit(tile, (x*self.tmxdata.tilewidth, y*self.tmxdata.tileheight))
def make_map(self):
temp_surface = pg.Surface((self.width, self.height))
self.render(temp_surface)
return temp_surface
class Camera:
def __init__(self, width, height):
self.camera = pg.Rect(0, 0, width, height)
self.width = width
self.height = height
def apply(self, entity):
return entity.rect.move(self.camera.topleft)
def apply_rect(self, rect):
return rect.move(self.camera.topleft)
def update(self, target):
self.x = -target.rect.centerx + int(WIDTH / 2)
self.y = -target.rect.centery + int(HEIGHT / 2)
self.x = min(0, self.x) #left hand side
self.y = min(0, self.y) #top
self.y = max(-(self.height - HEIGHT), self.y)
self.x = max(-(self.width - WIDTH), self.x)
self.camera = pg.Rect(self.x, self.y, self.width, self.height)