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tr1/data: fix Natla's Mines boat camera position
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This shifts the camera in Natla's Mines that looks at the boat while
it's moving, so to avoid seeing the flip state.

Resolves LostArtefacts#2019.
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lahm86 committed Dec 13, 2024
1 parent 04b031f commit 74d8a60
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1 change: 1 addition & 0 deletions data/tr1/ship/cfg/TR1X_gameflow.json5
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"injections": [
"data/injections/cowboy_textures.bin",
"data/injections/kold_textures.bin",
"data/injections/mines_cameras.bin",
"data/injections/mines_fd.bin",
"data/injections/mines_itemrots.bin",
"data/injections/mines_pushblocks.bin",
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Binary file added data/tr1/ship/data/injections/mines_cameras.bin
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1 change: 1 addition & 0 deletions docs/tr1/CHANGELOG.md
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- fixed incorrect picture strides on certain hardware (#1979)
- fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible (#2005)
- fixed camera positions in Return to Egypt and Temple of the Cat (#1317, regression from 4.1)
- fixed being able to see the flipmap in Natla's Mines when moving the boat (#2019)

## [4.6.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.6...tr1-4.6.1) - 2024-11-25
- added ability to disable saves completely by setting the save slot to 0 (#1954)
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1 change: 1 addition & 0 deletions docs/tr1/README.md
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- fixed transparent eyes on the wolf and bat models in Peru
- fixed incorrect transparent pixels on some Egypt textures
- fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible
- fixed being able to see the flipmap in Natla's Mines when moving the boat
- improved vertex movement when looking through water portals

#### Audio
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