diff --git a/Docs/Modelscript.md b/Docs/Modelscript.md index e6739c3..a683ecc 100644 --- a/Docs/Modelscript.md +++ b/Docs/Modelscript.md @@ -132,7 +132,7 @@ As an example though, this would rotate an object around the Z axis: # Importing models In a modelscript, you can also import models and object3ds from external files. The `type` -must be one of `obj`, `fbx`, or `gltf`, if absent it will be guessed from the extension. +must be one of `obj` or `gltf`, if absent it will be guessed from the extension. ```xml @@ -379,4 +379,4 @@ Default is `vertices`. If you want to copy a UV layer from one to another, `remap-uvs` takes a comma-separated list of integers, indicating which UV layer in the incoming model corresponds to which in the current model, for instance `remap-uvs="1,0" vertex-attributes="uv0,uv1"` copies UV0 in the incoming model -to UV1 in the current model, and UV1 to UV0. \ No newline at end of file +to UV1 in the current model, and UV1 to UV0.