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openFrameworksDemos

This repository is a collection of assorted demos and examples using openFrameworks. There is no theme, except that they each demonstrate a technique that doesn't really fit in any other repository.

Descriptions

  • BarnesHut: basic 2d implementation of the Barnes-Hut quadtree particle system optimization, good for simulating large force-at-a-distance systems.
  • BinnedParticleSystem: basic 2d binning optimization for particle-particle interaction.
  • BulgeEffect: magnification effect with GLSL for generating and applying the displacement map.
  • BulgeEffectMulti: magnification effect for many points by rendering displacement images into a big displacement FBO before applying them.
  • GLSLParticleSystem: example of using shaders to compute one-to-many interaction.
  • LutExample: applying a 3-channel lookup table to a live stream using a fragment shader.
  • NoiseFlocking: "Clouds are Looming" style noise flocking simulation.
  • P52OF: port of a simple noise flocking simulation from Processing, done by pasting the code directly and creating a PApp class that wraps OF to make it look more like Processing.
  • RemapExample: per-pixel displacement example using a fragment shader.
  • VideoRecorder: demonstrates how to use ofxQTKitVideoGrabber on OSX to preview a webcam feed, record a video, and then load and play it back.
  • VideoShuffler: loads a collection of videos from the videos/ folder as specified by the videos.xml file.