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layer.cpp
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layer.cpp
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/*
* Copyright (C) 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstdio>
#include <cstring>
#include <mutex>
#include <type_traits>
#include <unordered_map>
#include <vector>
#include <vulkan/vk_layer.h>
#include <vulkan/vulkan.h>
#include "swapchain.h"
#define LAYER_NAME "CallbackSwapchain"
#define LAYER_NAME_FUNCTION(fn) CallbackSwapchain##fn
#if defined(_WIN32)
#define CALLBACK_LAYER_EXPORT __declspec(dllexport)
#elif defined(__GNUC__) && __GNUC__ >= 4
#define CALLBACK_LAYER_EXPORT __attribute__((visibility("default")))
#else
#define CALLBACK_LAYER_EXPORT
#endif
namespace swapchain {
Context& GetGlobalContext() {
// To avoid bad cleanup, we never free this :(
// If we don't do this, we could race in multithreaded applications.
static Context* kContext = new Context();
return *kContext;
}
namespace {
template <typename T>
struct link_info_traits {
const static bool is_instance =
std::is_same<T, const VkInstanceCreateInfo>::value;
using layer_info_type =
typename std::conditional<is_instance, VkLayerInstanceCreateInfo,
VkLayerDeviceCreateInfo>::type;
const static VkStructureType sType =
is_instance ? VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
: VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO;
};
// Get layer_specific data for this layer.
// Will return either VkLayerInstanceCreateInfo or
// VkLayerDeviceCreateInfo depending on the type of the pCreateInfo
// passed in.
template <typename T>
typename link_info_traits<T>::layer_info_type* get_layer_link_info(
T* pCreateInfo) {
using layer_info_type = typename link_info_traits<T>::layer_info_type;
auto layer_info = const_cast<layer_info_type*>(
static_cast<const layer_info_type*>(pCreateInfo->pNext));
while (layer_info) {
if (layer_info->sType == link_info_traits<T>::sType &&
layer_info->function == VK_LAYER_LINK_INFO) {
return layer_info;
}
layer_info = const_cast<layer_info_type*>(
static_cast<const layer_info_type*>(layer_info->pNext));
}
return layer_info;
}
} // namespace
// Overload vkCreateInstance. It is all book-keeping
// and passthrough to the next layer (or ICD) in the chain.
VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkInstance* pInstance) {
VkLayerInstanceCreateInfo* layer_info = get_layer_link_info(pCreateInfo);
// Grab the pointer to the next vkGetInstanceProcAddr in the chain.
PFN_vkGetInstanceProcAddr get_instance_proc_addr =
layer_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
// From that get the next vkCreateInstance function.
PFN_vkCreateInstance create_instance = reinterpret_cast<PFN_vkCreateInstance>(
get_instance_proc_addr(NULL, "vkCreateInstance"));
if (create_instance == NULL) {
return VK_ERROR_INITIALIZATION_FAILED;
}
// The next layer may read from layer_info,
// so advance the pointer for it.
layer_info->u.pLayerInfo = layer_info->u.pLayerInfo->pNext;
// Actually call vkCreateInstance, and keep track of the result.
VkResult result = create_instance(pCreateInfo, pAllocator, pInstance);
// If it failed, then we don't need to track this instance.
if (result != VK_SUCCESS) return result;
PFN_vkEnumeratePhysicalDevices enumerate_physical_devices =
reinterpret_cast<PFN_vkEnumeratePhysicalDevices>(
get_instance_proc_addr(*pInstance, "vkEnumeratePhysicalDevices"));
if (!enumerate_physical_devices) {
return VK_ERROR_INITIALIZATION_FAILED;
}
PFN_vkEnumerateDeviceExtensionProperties
enumerate_device_extension_properties =
reinterpret_cast<PFN_vkEnumerateDeviceExtensionProperties>(
get_instance_proc_addr(*pInstance,
"vkEnumerateDeviceExtensionProperties"));
if (!enumerate_device_extension_properties) {
return VK_ERROR_INITIALIZATION_FAILED;
}
InstanceData data;
#define GET_PROC(name) \
data.name = \
reinterpret_cast<PFN_##name>(get_instance_proc_addr(*pInstance, #name))
GET_PROC(vkGetInstanceProcAddr);
GET_PROC(vkDestroyInstance);
GET_PROC(vkEnumeratePhysicalDevices);
GET_PROC(vkEnumerateDeviceExtensionProperties);
GET_PROC(vkCreateDevice);
GET_PROC(vkGetPhysicalDeviceQueueFamilyProperties);
GET_PROC(vkGetPhysicalDeviceProperties);
GET_PROC(vkGetPhysicalDeviceMemoryProperties);
#undef GET_PROC
// Add this instance, along with the vkGetInstanceProcAddr to our
// map. This way when someone calls vkGetInstanceProcAddr, we can forward
// it to the correct "next" vkGetInstanceProcAddr.
{
auto instances = GetGlobalContext().GetInstanceMap();
// The same instance was returned twice, this is a problem.
if (instances->find(*pInstance) != instances->end()) {
return VK_ERROR_INITIALIZATION_FAILED;
}
(*instances)[*pInstance] = data;
}
RegisterInstance(*pInstance,
(*GetGlobalContext().GetInstanceMap())[*pInstance]);
return result;
}
// On vkDestroyInstance, printf("VkDestroyInstance") and clean up our
// tracking data.
VKAPI_ATTR void vkDestroyInstance(VkInstance instance,
const VkAllocationCallbacks* pAllocator) {
// First we have to find the function to chain to, then we have to
// remove this instance from our list, then we forward the call.
auto instance_map = GetGlobalContext().GetInstanceMap();
auto it = instance_map->find(instance);
it->second.vkDestroyInstance(instance, pAllocator);
instance_map->erase(it);
}
// Overload vkCreateDevice. It is all book-keeping
// and passthrouXcbgh to the next layer (or ICD) in the chain.
VKAPI_ATTR VkResult VKAPI_CALL
vkCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkDevice* pDevice) {
VkLayerDeviceCreateInfo* layer_info = get_layer_link_info(pCreateInfo);
// Grab the fpGetInstanceProcAddr from the layer_info. We will get
// vkCreateDevice from this.
// Note: we cannot use our instance_map because we do not have a
// vkInstance here.
PFN_vkGetInstanceProcAddr get_instance_proc_addr =
layer_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
PFN_vkCreateDevice create_device = reinterpret_cast<PFN_vkCreateDevice>(
get_instance_proc_addr(NULL, "vkCreateDevice"));
if (!create_device) {
return VK_ERROR_INITIALIZATION_FAILED;
}
// We want to store off the next vkGetDeviceProcAddr so keep track of it now
// before we advance the pointer.
PFN_vkGetDeviceProcAddr get_device_proc_addr =
layer_info->u.pLayerInfo->pfnNextGetDeviceProcAddr;
// The next layer may read from layer_info,
// so advance the pointer for it.
layer_info->u.pLayerInfo = layer_info->u.pLayerInfo->pNext;
// Actually make the call to vkCreateDevice.
VkResult result = create_device(gpu, pCreateInfo, pAllocator, pDevice);
// If we failed, then we don't store the associated pointers.
if (result != VK_SUCCESS) {
return result;
}
DeviceData data{gpu};
#define GET_PROC(name) \
data.name = \
reinterpret_cast<PFN_##name>(get_device_proc_addr(*pDevice, #name));
GET_PROC(vkGetDeviceProcAddr);
GET_PROC(vkGetDeviceQueue);
GET_PROC(vkAllocateMemory);
GET_PROC(vkFreeMemory);
GET_PROC(vkMapMemory);
GET_PROC(vkUnmapMemory);
GET_PROC(vkInvalidateMappedMemoryRanges);
GET_PROC(vkCreateFence);
GET_PROC(vkGetFenceStatus);
GET_PROC(vkWaitForFences);
GET_PROC(vkDestroyFence);
GET_PROC(vkResetFences);
GET_PROC(vkCreateImage);
GET_PROC(vkGetImageMemoryRequirements);
GET_PROC(vkBindImageMemory);
GET_PROC(vkDestroyImage);
GET_PROC(vkCreateBuffer);
GET_PROC(vkGetBufferMemoryRequirements);
GET_PROC(vkBindBufferMemory);
GET_PROC(vkDestroyBuffer);
GET_PROC(vkCreateCommandPool);
GET_PROC(vkDestroyCommandPool);
GET_PROC(vkAllocateCommandBuffers);
GET_PROC(vkFreeCommandBuffers);
GET_PROC(vkBeginCommandBuffer);
GET_PROC(vkEndCommandBuffer);
GET_PROC(vkCmdCopyImageToBuffer);
GET_PROC(vkCmdPipelineBarrier);
GET_PROC(vkCmdWaitEvents);
GET_PROC(vkCreateRenderPass);
GET_PROC(vkQueueSubmit);
GET_PROC(vkDestroyDevice);
#undef GET_PROC
// Add this device, along with the vkGetDeviceProcAddr to our map.
// This way when someone calls vkGetDeviceProcAddr, we can forward
// it to the correct "next" vkGetDeviceProcAddr.
{
auto device_map = GetGlobalContext().GetDeviceMap();
if (device_map->find(*pDevice) != device_map->end()) {
return VK_ERROR_INITIALIZATION_FAILED;
}
(*device_map)[*pDevice] = data;
}
{
auto queue_map = GetGlobalContext().GetQueueMap();
for (size_t i = 0; i < pCreateInfo->queueCreateInfoCount; ++i) {
auto queue_family_index = pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex;
for (size_t j = 0; j < pCreateInfo->pQueueCreateInfos[i].queueCount;
++j) {
VkQueue q;
data.vkGetDeviceQueue(*pDevice, queue_family_index, j, &q);
(*queue_map)[q] = {*pDevice, data.vkQueueSubmit};
}
}
}
return result;
}
// On vkDestroyDevice, clean up our tracking data.
VKAPI_ATTR void vkDestroyDevice(VkDevice device,
const VkAllocationCallbacks* pAllocator) {
// First we have to find the function to chain to, then we have to
// remove this instance from our list, then we forward the call.
auto device_map = GetGlobalContext().GetDeviceMap();
auto it = device_map->find(device);
it->second.vkDestroyDevice(device, pAllocator);
device_map->erase(it);
}
static const VkLayerProperties global_layer_properties[] = {{
LAYER_NAME,
VK_VERSION_MAJOR(1) | VK_VERSION_MINOR(0) | 5,
1,
"Callback Swapchain Layer",
}};
VkResult get_layer_properties(uint32_t* pPropertyCount,
VkLayerProperties* pProperties) {
if (pProperties == NULL) {
*pPropertyCount = 1;
return VK_SUCCESS;
}
if (pPropertyCount == 0) {
return VK_INCOMPLETE;
}
*pPropertyCount = 1;
memcpy(pProperties, global_layer_properties, sizeof(global_layer_properties));
return VK_SUCCESS;
}
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateInstanceLayerProperties(uint32_t* pPropertyCount,
VkLayerProperties* pProperties) {
return get_layer_properties(pPropertyCount, pProperties);
}
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateDeviceLayerProperties(VkPhysicalDevice, uint32_t* pPropertyCount,
VkLayerProperties* pProperties) {
return get_layer_properties(pPropertyCount, pProperties);
}
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateInstanceExtensionProperties(const char* /*pLayerName*/,
uint32_t* pPropertyCount,
VkExtensionProperties* /*pProperties*/) {
*pPropertyCount = 0;
return VK_SUCCESS;
}
// Overload EnumeratePhysicalDevices, this is entirely for
// book-keeping.
VKAPI_ATTR VkResult VKAPI_CALL
vkEnumeratePhysicalDevices(VkInstance instance, uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices) {
auto instance_data = GetGlobalContext().GetInstanceData(instance);
if (instance_data->physical_devices_.empty()) {
uint32_t count;
VkResult res =
instance_data->vkEnumeratePhysicalDevices(instance, &count, nullptr);
if (res != VK_SUCCESS) {
return res;
}
instance_data->physical_devices_.resize(count);
if (VK_SUCCESS !=
(res = instance_data->vkEnumeratePhysicalDevices(
instance, &count, instance_data->physical_devices_.data()))) {
instance_data->physical_devices_.clear();
return res;
}
}
uint32_t count = instance_data->physical_devices_.size();
if (pPhysicalDevices) {
if (*pPhysicalDeviceCount > count) *pPhysicalDeviceCount = count;
memcpy(pPhysicalDevices, instance_data->physical_devices_.data(),
*pPhysicalDeviceCount * sizeof(VkPhysicalDevice));
} else {
*pPhysicalDeviceCount = count;
}
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers) {
auto command_buffer_map = GetGlobalContext().GetCommandBufferMap();
const auto device_data = GetGlobalContext().GetDeviceData(device);
VkResult res = device_data->vkAllocateCommandBuffers(device, pAllocateInfo,
pCommandBuffers);
if (res == VK_SUCCESS) {
for (size_t i = 0; i < pAllocateInfo->commandBufferCount; ++i) {
(*command_buffer_map)[pCommandBuffers[i]] = {
device, device_data->vkCmdPipelineBarrier,
device_data->vkCmdWaitEvents};
}
}
return res;
}
// Overload vkEnumerateDeviceExtensionProperties
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice, const char* pLayerName,
uint32_t* pPropertyCount, VkExtensionProperties* pProperties) {
if (!physicalDevice) {
*pPropertyCount = 0;
return VK_SUCCESS;
}
auto instance_data = GetGlobalContext().GetInstanceData(
GetGlobalContext().GetPhysicalDeviceData(physicalDevice)->instance_);
return instance_data->vkEnumerateDeviceExtensionProperties(
physicalDevice, pLayerName, pPropertyCount, pProperties);
}
void vkFreeCommandBuffers(VkDevice device, VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers) {
auto command_buffer_map = GetGlobalContext().GetCommandBufferMap();
for (size_t i = 0; i < commandBufferCount; ++i) {
command_buffer_map->erase(pCommandBuffers[i]);
}
GetGlobalContext().GetDeviceData(device)->vkFreeCommandBuffers(
device, commandPool, commandBufferCount, pCommandBuffers);
}
// Overload GetInstanceProcAddr.
// It also provides the overloaded function for vkCreateDevice. This way we can
// also hook vkGetDeviceProcAddr.
// Lastly it provides vkDestroyInstance for book-keeping purposes.
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vkGetInstanceProcAddr(VkInstance instance, const char* funcName) {
#define INTERCEPT(func) \
if (!strcmp(funcName, #func)) \
return reinterpret_cast<PFN_vkVoidFunction>(func)
INTERCEPT(vkGetInstanceProcAddr);
INTERCEPT(vkCreateDevice);
INTERCEPT(vkCreateInstance);
INTERCEPT(vkDestroyInstance);
INTERCEPT(vkEnumerateDeviceExtensionProperties);
INTERCEPT(vkEnumerateDeviceLayerProperties);
INTERCEPT(vkEnumerateInstanceExtensionProperties);
INTERCEPT(vkEnumerateInstanceLayerProperties);
INTERCEPT(vkEnumeratePhysicalDevices);
// From here on down these are what is needed for
// swapchain/surface support.
INTERCEPT(vkDestroySurfaceKHR);
INTERCEPT(vkGetPhysicalDeviceSurfaceSupportKHR);
INTERCEPT(vkGetPhysicalDeviceSurfaceFormatsKHR);
INTERCEPT(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
INTERCEPT(vkGetPhysicalDeviceSurfacePresentModesKHR);
// From here down it is just functions that have to be overriden for swapchain
INTERCEPT(vkQueuePresentKHR);
INTERCEPT(vkQueueSubmit);
INTERCEPT(vkCmdPipelineBarrier);
INTERCEPT(vkCmdWaitEvents);
INTERCEPT(vkCreateRenderPass);
INTERCEPT(vkCreateSwapchainKHR);
INTERCEPT(vkDestroySwapchainKHR);
INTERCEPT(vkGetSwapchainImagesKHR);
INTERCEPT(vkAcquireNextImageKHR);
INTERCEPT(vkAllocateCommandBuffers);
INTERCEPT(vkFreeCommandBuffers);
INTERCEPT(vkSetSwapchainCallback);
#undef INTERCEPT
#define INTERCEPT_SURFACE(name) \
if (!strcmp(funcName, #name)) \
return reinterpret_cast<PFN_vkVoidFunction>(vkCreateCallbackSurface)
// Since we are faking our swapchains, we also have to fake the surface.
// Intercept all of the surface creation routines for all platforms.
INTERCEPT_SURFACE(vkCreateAndroidSurfaceKHR);
INTERCEPT_SURFACE(vkCreateMirSurfaceKHR);
INTERCEPT_SURFACE(vkCreateWaylandSurfaceKHR);
INTERCEPT_SURFACE(vkCreateWin32SurfaceKHR);
INTERCEPT_SURFACE(vkCreateXcbSurfaceKHR);
INTERCEPT_SURFACE(vkCreateXlibSurfaceKHR);
#undef INTERCEPT_SURFACE
// If we are calling a non-overloaded function then we have to
// return the "next" in the chain. On vkCreateInstance we stored this in
// the map so we can call it here.
PFN_vkGetInstanceProcAddr instance_proc_addr =
GetGlobalContext().GetInstanceData(instance)->vkGetInstanceProcAddr;
return instance_proc_addr(instance, funcName);
}
// Overload GetDeviceProcAddr.
// We provide an overload of vkDestroyDevice for book-keeping.
// The rest of the overloads are swapchain-specific.
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vkGetDeviceProcAddr(VkDevice dev, const char* funcName) {
#define INTERCEPT(func) \
if (!strcmp(funcName, #func)) \
return reinterpret_cast<PFN_vkVoidFunction>(func)
INTERCEPT(vkGetDeviceProcAddr);
INTERCEPT(vkDestroyDevice);
// From here down it is just functions that have to be overriden for swapchain
INTERCEPT(vkQueuePresentKHR);
INTERCEPT(vkQueueSubmit);
INTERCEPT(vkCmdPipelineBarrier);
INTERCEPT(vkCmdWaitEvents);
INTERCEPT(vkCreateRenderPass);
INTERCEPT(vkCreateSwapchainKHR);
INTERCEPT(vkDestroySwapchainKHR);
INTERCEPT(vkGetSwapchainImagesKHR);
INTERCEPT(vkAcquireNextImageKHR);
INTERCEPT(vkAllocateCommandBuffers);
INTERCEPT(vkFreeCommandBuffers);
INTERCEPT(vkSetSwapchainCallback);
#undef INTERCEPT
// If we are calling a non-overloaded function then we have to
// return the "next" in the chain. On vkCreateDevice we stored this in the
// map so we can call it here.
PFN_vkGetDeviceProcAddr device_proc_addr =
GetGlobalContext().GetDeviceData(dev)->vkGetDeviceProcAddr;
return device_proc_addr(dev, funcName);
}
} // namespace swapchain
extern "C" {
// For this to function on Android the entry-point names for GetDeviceProcAddr
// and GetInstanceProcAddr must be ${layer_name}/Get*ProcAddr.
// This is a bit surprising given that we *MUST* also export
// vkEnumerate*Layers without any prefix.
CALLBACK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
LAYER_NAME_FUNCTION(GetDeviceProcAddr)(VkDevice dev, const char* funcName) {
return swapchain::vkGetDeviceProcAddr(dev, funcName);
}
CALLBACK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
LAYER_NAME_FUNCTION(GetInstanceProcAddr)(VkInstance instance,
const char* funcName) {
return swapchain::vkGetInstanceProcAddr(instance, funcName);
}
// Documentation is sparse for Android, looking at libvulkan.so
// These 4 function must be defined in order for this to even
// be considered for loading.
#if defined(__ANDROID__)
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateInstanceLayerProperties(uint32_t* pPropertyCount,
VkLayerProperties* pProperties) {
return swapchain::vkEnumerateInstanceLayerProperties(pPropertyCount,
pProperties);
}
// On Android this must also be defined, even if we have 0
// layers to expose.
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateInstanceExtensionProperties(const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties) {
return swapchain::vkEnumerateInstanceExtensionProperties(
pLayerName, pPropertyCount, pProperties);
}
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties) {
return swapchain::vkEnumerateDeviceLayerProperties(
physicalDevice, pPropertyCount, pProperties);
}
// On Android this must also be defined, even if we have 0
// layers to expose.
CALLBACK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateDeviceExtensionProperties(VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties) {
return swapchain::vkEnumerateDeviceExtensionProperties(
physicalDevice, pLayerName, pPropertyCount, pProperties);
}
#endif
}