You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Not really an issue, I just wanted to let you know I've implemented your font file formats in my Scalable Screen Font library and font editor.
Just a humble suggestion, it would be much easier to parse .kbitx and .kbits files if the following 3 values were stored in properties / header: font's width, height (overall canvas size) and baseline. The first is max(x + w), the second max(baseline - y + h) and the last max(y) of every glyphs (as you can see, the second depends on the third, yet not stored like lineAscent for example).
Nice editor, btw!
Cheers,
bzt
The text was updated successfully, but these errors were encountered:
Hi,
Not really an issue, I just wanted to let you know I've implemented your font file formats in my
Scalable Screen Font library and font editor.
Just a humble suggestion, it would be much easier to parse .kbitx and .kbits files if the following 3 values were stored in properties / header: font's width, height (overall canvas size) and baseline. The first is max(x + w), the second max(baseline - y + h) and the last max(y) of every glyphs (as you can see, the second depends on the third, yet not stored like lineAscent for example).
Nice editor, btw!
Cheers,
bzt
The text was updated successfully, but these errors were encountered: