diff --git a/PS4Macro/Forms/MainForm.Designer.cs b/PS4Macro/Forms/MainForm.Designer.cs index 9d1f225..f0d37ea 100644 --- a/PS4Macro/Forms/MainForm.Designer.cs +++ b/PS4Macro/Forms/MainForm.Designer.cs @@ -346,7 +346,7 @@ private void InitializeComponent() this.MaximizeBox = false; this.Name = "MainForm"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; - this.Text = "PS4 Macro - v0.3 (BETA)"; + this.Text = "PS4 Macro - v0.3.1 (BETA)"; this.Load += new System.EventHandler(this.MainForm_Load); this.statusStrip.ResumeLayout(false); this.statusStrip.PerformLayout(); diff --git a/PS4Macro/Properties/AssemblyInfo.cs b/PS4Macro/Properties/AssemblyInfo.cs index c851a56..9218242 100644 --- a/PS4Macro/Properties/AssemblyInfo.cs +++ b/PS4Macro/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.3.0.0")] -[assembly: AssemblyFileVersion("0.3.0.0")] +[assembly: AssemblyVersion("0.3.1.0")] +[assembly: AssemblyFileVersion("0.3.1.0")] diff --git a/README.md b/README.md index 323110c..a58571a 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Automation utility for PS4 Remote Play written in C# using [PS4RemotePlayInterce #### Screenshot -![Screenshot](https://raw.githubusercontent.com/komefai/PS4Macro/master/_resources/Screenshot_0_3_0.png) +![Screenshot](https://raw.githubusercontent.com/komefai/PS4Macro/master/_resources/Screenshot_0_3_1.png) ## Usage diff --git a/_resources/Screenshot_0_3_1.png b/_resources/Screenshot_0_3_1.png new file mode 100644 index 0000000..a98fcee Binary files /dev/null and b/_resources/Screenshot_0_3_1.png differ