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Can't warp out of a stack (unless managed window located) #1252
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Now that I'm thinking about it, something like |
Actually, even single |
#671 (comment) This looks like it should work. I'll try later and close if it does. |
I modified @alextremblay's script to not float/un-float if the window isn't stacked and there is no valid target. I didn't know the
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Nice! |
Nice mod! I've been enjoying @alextremblay's original script for a while now. Do you ever get this bug when moving a window out of a stack @restfuladi? The window gets blocked over in red when pulling a window somewhere out the master stack to its own window. Fixes itself when repeating the action, but still annoying. |
Thanks, it's the closest I've gotten to i3 behavior. I get the same glitch but I just re-do the action and then it doesn't happen for while. |
@restfuladi Do you know if it's possible to stack all windows in a space while in BSP layout with a single command?Frequently, I find myself wanting to stack everything, then maybe warp out some windows. Problem is, it can be quite time consuming to manually stack everything in BSP. |
Now that you mention it that would be useful. I guess you could query all the windows IDs in a space and stack all but the first into the first one. |
Good idea! I'll try and do this when I have some free time. |
I added i3-style rotation to the script, you might find it useful: |
Would it be possible to allow warping out of stack in a cardinal direction even if
could not locate a managed window
is true? It would allow for "i3-like" tile movement and chaining of stack/warp commands across stacks, spaces, and displays. I tried the toggle float twice trick but that only works well as the very last command which prevents stacking into other spaces/displays. Thanks!The text was updated successfully, but these errors were encountered: