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As I remember, when I tried to connect the StereoPannerNode, nothing worked.
GainNode on the other hand which controls the volume, worked as expected.
I haven't worked on it since then.
KNI 3.12.9001 , Window10 , BlazorGL
Just that, SoundEffect pitch doesn't seem to be working on BlazorGL. I wrote a simple example :
https://github.com/jordi-z80/SoundTest2/
if (justPressed (Keys.Q)) effect.Play (1.0f, -0.6f, 0); if (justPressed (Keys.W)) effect.Play (1.0f, -0.4f, 0); if (justPressed (Keys.E)) effect.Play (1.0f, -0.2f, 0); if (justPressed (Keys.R)) effect.Play (); if (justPressed (Keys.T)) effect.Play (1.0f, 0.2f, 0); if (justPressed (Keys.Y)) effect.Play (1.0f, 0.4f, 0); if (justPressed (Keys.U)) effect.Play (1.0f, 0.6f, 0);
Pressing keys Q...U produces different sounds on KNI Windows, but not on web.
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