High CPU usage for BlazorGL project running in browser #1918
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dtaylorus
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BlazorGL (BlazorWasm/WebGL)
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My BlazorGL game is using 30% CPU in the browser on my Windows 11 laptop and if I use it for very long on my iPhone it gets really hot, so probably using a lot of CPU there, too.
I thought maybe I was doing something wrong but I created a new project with the default template that simply draws a blue background and it's also taking 30% CPU on my laptop.
@nkast Is this expected for BlazorGL projects? Or is this something that will be optimized at some point?
As a point of comparison I'm seeing an old Unity WebGL project rendering a spinning 3D cube with < 5% CPU on the same laptop.
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