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Merge pull request #219 from kiok46/flash
Add flash example
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[app] | ||
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# (str) Title of your application | ||
title = Plyer Flash Example | ||
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# (str) Package name | ||
package.name = flashexample | ||
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# (str) Package domain (needed for android/ios packaging) | ||
package.domain = org.test | ||
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# (str) Source code where the main.py live | ||
source.dir = . | ||
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# (list) Source files to include (let empty to include all the files) | ||
source.include_exts = py,png,jpg,kv,atlas | ||
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# (list) Source files to exclude (let empty to not exclude anything) | ||
#source.exclude_exts = spec | ||
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# (list) List of directory to exclude (let empty to not exclude anything) | ||
#source.exclude_dirs = tests, bin | ||
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# (list) List of exclusions using pattern matching | ||
#source.exclude_patterns = license,images/*/*.jpg | ||
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# (str) Application versioning (method 1) | ||
#version.regex = __version__ = ['"](.*)['"] | ||
#version.filename = %(source.dir)s/main.py | ||
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# (str) Application versioning (method 2) | ||
version = 1.0 | ||
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# (list) Application requirements | ||
# comma seperated e.g. requirements = sqlite3,kivy | ||
requirements = kivy, plyer | ||
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# (str) Custom source folders for requirements | ||
# Sets custom source for any requirements with recipes | ||
# requirements.source.kivy = ../../kivy | ||
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# (list) Garden requirements | ||
#garden_requirements = | ||
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# (str) Presplash of the application | ||
#presplash.filename = %(source.dir)s/data/presplash.png | ||
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# (str) Icon of the application | ||
#icon.filename = %(source.dir)s/data/icon.png | ||
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# (str) Supported orientation (one of landscape, portrait or all) | ||
orientation = portrait | ||
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# (bool) Indicate if the application should be fullscreen or not | ||
fullscreen = 0 | ||
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# | ||
# Android specific | ||
# | ||
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# (list) Permissions | ||
android.permissions = CAMERA, FLASHLIGHT | ||
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# (int) Android API to use | ||
#android.api = 14 | ||
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# (int) Minimum API required (8 = Android 2.2 devices) | ||
#android.minapi = 8 | ||
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# (int) Android SDK version to use | ||
#android.sdk = 21 | ||
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# (str) Android NDK version to use | ||
#android.ndk = 9c | ||
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# (bool) Use --private data storage (True) or --dir public storage (False) | ||
#android.private_storage = True | ||
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# (str) Android NDK directory (if empty, it will be automatically downloaded.) | ||
#android.ndk_path = | ||
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# (str) Android SDK directory (if empty, it will be automatically downloaded.) | ||
#android.sdk_path = | ||
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) | ||
#android.p4a_dir = | ||
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# (list) python-for-android whitelist | ||
#android.p4a_whitelist = | ||
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# (str) Android entry point, default is ok for Kivy-based app | ||
#android.entrypoint = org.renpy.android.PythonActivity | ||
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# (list) List of Java .jar files to add to the libs so that pyjnius can access | ||
# their classes. Don't add jars that you do not need, since extra jars can slow | ||
# down the build process. Allows wildcards matching, for example: | ||
# OUYA-ODK/libs/*.jar | ||
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar | ||
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# (list) List of Java files to add to the android project (can be java or a | ||
# directory containing the files) | ||
#android.add_src = | ||
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# (str) python-for-android branch to use, if not master, useful to try | ||
# not yet merged features. | ||
#android.branch = master | ||
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# (str) OUYA Console category. Should be one of GAME or APP | ||
# If you leave this blank, OUYA support will not be enabled | ||
#android.ouya.category = GAME | ||
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image. | ||
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png | ||
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# (str) XML file to include as an intent filters in <activity> tag | ||
#android.manifest.intent_filters = | ||
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# (list) Android additionnal libraries to copy into libs/armeabi | ||
#android.add_libs_armeabi = libs/android/*.so | ||
#android.add_libs_armeabi_v7a = libs/android-v7/*.so | ||
#android.add_libs_x86 = libs/android-x86/*.so | ||
#android.add_libs_mips = libs/android-mips/*.so | ||
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# (bool) Indicate whether the screen should stay on | ||
# Don't forget to add the WAKE_LOCK permission if you set this to True | ||
#android.wakelock = False | ||
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# (list) Android application meta-data to set (key=value format) | ||
#android.meta_data = | ||
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# (list) Android library project to add (will be added in the | ||
# project.properties automatically.) | ||
#android.library_references = | ||
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# | ||
# iOS specific | ||
# | ||
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# (str) Name of the certificate to use for signing the debug version | ||
# Get a list of available identities: buildozer ios list_identities | ||
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" | ||
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# (str) Name of the certificate to use for signing the release version | ||
#ios.codesign.release = %(ios.codesign.debug)s | ||
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[buildozer] | ||
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) | ||
log_level = 1 | ||
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# (int) Display warning if buildozer is run as root (0 = False, 1 = True) | ||
warn_on_root = 1 | ||
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# ----------------------------------------------------------------------------- | ||
# List as sections | ||
# | ||
# You can define all the "list" as [section:key]. | ||
# Each line will be considered as a option to the list. | ||
# Let's take [app] / source.exclude_patterns. | ||
# Instead of doing: | ||
# | ||
#[app] | ||
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* | ||
# | ||
# This can be translated into: | ||
# | ||
#[app:source.exclude_patterns] | ||
#license | ||
#data/audio/*.wav | ||
#data/images/original/* | ||
# | ||
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# ----------------------------------------------------------------------------- | ||
# Profiles | ||
# | ||
# You can extend section / key with a profile | ||
# For example, you want to deploy a demo version of your application without | ||
# HD content. You could first change the title to add "(demo)" in the name | ||
# and extend the excluded directories to remove the HD content. | ||
# | ||
#[app@demo] | ||
#title = My Application (demo) | ||
# | ||
#[app:source.exclude_patterns@demo] | ||
#images/hd/* | ||
# | ||
# Then, invoke the command line with the "demo" profile: | ||
# | ||
#buildozer --profile demo android debug |
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from kivy.app import App | ||
from kivy.uix.boxlayout import BoxLayout | ||
from kivy.uix.button import Button | ||
from kivy.lang import Builder | ||
from plyer import flash | ||
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Builder.load_string(''' | ||
<FlashInterface>: | ||
Button: | ||
text: "Turn On" | ||
on_release: root.turn_on() | ||
Button: | ||
text: "Turn off" | ||
on_release: root.turn_off() | ||
Button: | ||
text: "Release" | ||
on_release: root.release() | ||
''') | ||
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class FlashInterface(BoxLayout): | ||
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def turn_on(self): | ||
flash.on() | ||
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def turn_off(self): | ||
flash.off() | ||
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def release(self): | ||
flash.release() | ||
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class FlashApp(App): | ||
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def build(self): | ||
return FlashInterface() | ||
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if __name__ == "__main__": | ||
app = FlashApp() | ||
app.run() |
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