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VirtualCamera.vcxproj
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VirtualCamera.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<CompleteWindowsSdkDir Condition=" '$(CompleteWindowsSdkDir)' == '' ">W:\Microsoft SDKs\Windows\v7.1</CompleteWindowsSdkDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DBG=0;WINVER=0x400;INC_OLE2;STRICT;WIN32;_WIN32;_MT;_DLL;_X86_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallingConvention>StdCall</CallingConvention>
<AdditionalIncludeDirectories>$(CompleteWindowsSdkDir)\Samples\multimedia\directshow\baseclasses</AdditionalIncludeDirectories>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake />
<Link>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<ModuleDefinitionFile>.\Filters.def</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(CompleteWindowsSdkDir)\Samples\multimedia\directshow\baseclasses\Release</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)VirtualCamera.dll</OutputFile>
<AdditionalDependencies>Shlwapi.lib</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_WIN32_WINNT=0x0400;WINVER=0x0400;DBG=1;DEBUG;_DEBUG;INC_OLE2;STRICT;WIN32;_WIN32;_MT;_DLL;_X86_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallingConvention>StdCall</CallingConvention>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<AdditionalIncludeDirectories>$(CompleteWindowsSdkDir)\Samples\multimedia\directshow\baseclasses</AdditionalIncludeDirectories>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake />
<Link>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)VirtualCameraD.dll</OutputFile>
<ModuleDefinitionFile>.\Filters.def</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(CompleteWindowsSdkDir)\Samples\multimedia\directshow\baseclasses\Debug</AdditionalLibraryDirectories>
<AdditionalDependencies>Shlwapi.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DibHelper.cpp" />
<ClCompile Include="Dll.cpp" />
<ClCompile Include="Filters.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="Filters.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="DibHelper.h" />
<ClInclude Include="Filters.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>