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server.cu
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server.cu
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#include <arpa/inet.h>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <iostream>
#include <memory>
#include <nvml.h>
#include <future>
#include <stdio.h>
#include <string>
#include <sys/socket.h>
#include <thread>
#include <unistd.h>
#include <unordered_map>
#include <pthread.h>
#include <sys/uio.h>
#include "codegen/gen_server.h"
#define DEFAULT_PORT 14833
#define MAX_CLIENTS 10
typedef struct
{
int connfd;
int read_request_id;
int write_request_id;
pthread_mutex_t read_mutex, write_mutex;
struct iovec write_iov[128];
int write_iov_count = 0;
} conn_t;
int request_handler(const conn_t *conn)
{
unsigned int op;
// Attempt to read the operation code from the client
if (read(conn->connfd, &op, sizeof(unsigned int)) < 0)
return -1;
auto opHandler = get_handler(op);
if (opHandler == NULL)
{
std::cerr << "Unknown or unsupported operation: " << op << std::endl;
return -1;
}
return opHandler((void *)conn);
}
void client_handler(int connfd)
{
conn_t conn = {connfd};
if (pthread_mutex_init(&conn.read_mutex, NULL) < 0 ||
pthread_mutex_init(&conn.write_mutex, NULL) < 0)
{
std::cerr << "Error initializing mutex." << std::endl;
return;
}
#ifdef VERBOSE
printf("Client connected.\n");
#endif
while (1)
{
if (pthread_mutex_lock(&conn.read_mutex) < 0)
{
std::cerr << "Error locking mutex." << std::endl;
break;
}
int n = read(connfd, &conn.read_request_id, sizeof(int));
if (n == 0)
{
printf("client disconnected, loop continuing. \n");
break;
}
else if (n < 0)
{
printf("error reading from client.\n");
break;
}
// TODO: this can't be multithreaded as some of the __cuda* functions
// assume that they are running in the same thread as the one that
// calls cudaLaunchKernel. we'll need to find a better way to map
// function calls to threads. maybe each rpc maps to an optional
// thread id that is passed to the handler?
if (request_handler(&conn) < 0)
std::cerr << "Error handling request." << std::endl;
}
if (pthread_mutex_destroy(&conn.read_mutex) < 0 ||
pthread_mutex_destroy(&conn.write_mutex) < 0)
std::cerr << "Error destroying mutex." << std::endl;
close(connfd);
}
int rpc_read(const void *conn, void *data, size_t size)
{
return recv(((conn_t *)conn)->connfd, data, size, MSG_WAITALL);
}
int rpc_write(const void *conn, const void *data, const size_t size)
{
((conn_t *)conn)->write_iov[((conn_t *)conn)->write_iov_count++] = (struct iovec){(void *)data, size};
return 0;
}
// signal from the handler that the request read is complete.
int rpc_end_request(const void *conn)
{
int request_id = ((conn_t *)conn)->read_request_id;
if (pthread_mutex_unlock(&((conn_t *)conn)->read_mutex) < 0)
return -1;
return request_id;
}
int rpc_start_response(const void *conn, const int request_id)
{
if (pthread_mutex_lock(&((conn_t *)conn)->write_mutex) < 0)
return -1;
((conn_t *)conn)->write_request_id = request_id;
((conn_t *)conn)->write_iov_count = 1;
return 0;
}
int rpc_end_response(const void *conn, void *result)
{
((conn_t *)conn)->write_iov[0] = (struct iovec){&((conn_t *)conn)->write_request_id, sizeof(int)};
((conn_t *)conn)->write_iov[((conn_t *)conn)->write_iov_count++] = (struct iovec){result, sizeof(int)};
if (writev(((conn_t *)conn)->connfd, ((conn_t *)conn)->write_iov, ((conn_t *)conn)->write_iov_count) < 0 ||
pthread_mutex_unlock(&((conn_t *)conn)->write_mutex) < 0)
return -1;
return 0;
}
int main()
{
int port = DEFAULT_PORT;
struct sockaddr_in servaddr, cli;
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1)
{
printf("Socket creation failed.\n");
exit(EXIT_FAILURE);
}
char *p = getenv("SCUDA_PORT");
if (p == NULL)
{
port = DEFAULT_PORT;
}
else
{
port = atoi(p);
}
// Bind the socket
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(port);
const int enable = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
{
printf("Socket bind failed.\n");
exit(EXIT_FAILURE);
}
if (bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) != 0)
{
printf("Socket bind failed.\n");
exit(EXIT_FAILURE);
}
if (listen(sockfd, MAX_CLIENTS) != 0)
{
printf("Listen failed.\n");
exit(EXIT_FAILURE);
}
printf("Server listening on port %d...\n", port);
// Server loop
while (1)
{
socklen_t len = sizeof(cli);
int connfd = accept(sockfd, (struct sockaddr *)&cli, &len);
if (connfd < 0)
{
std::cerr << "Server accept failed." << std::endl;
continue;
}
std::thread client_thread(client_handler, connfd);
// detach the thread so it runs independently
client_thread.detach();
}
close(sockfd);
return 0;
}